I have only ever done jams and compos that last for 48 - 72 hours. But I'm really loving the way Alakajam is coming along, so I figure I shoud give this month-long jam thing a try.
Usually I'm coding like crazy during a jam to make the game as feature-packed as possible. Unfortunately that often results in a buggy mess. So this time I'm trying to focus on delivering a polished experience.
This is how shiny my puzzle will be
The game won't be super innovative or complex but the menus will make you weep for joy! So, without further ado, here's my plan for the 1st Kajam:
I'm going to make a puzzle game because it's what I'm most comfortable with.
Sounds like a great plan! Also some parts are surprisingly in line with the upcoming Kajam topic :D