À la Kajam 2

bradur • 7 years ago on 1st Kajam 

I have only ever done jams and compos that last for 48 - 72 hours. But I'm really loving the way Alakajam is coming along, so I figure I shoud give this month-long jam thing a try.

Usually I'm coding like crazy during a jam to make the game as feature-packed as possible. Unfortunately that often results in a buggy mess. So this time I'm trying to focus on delivering a polished experience.


This is how shiny my puzzle will be

The game won't be super innovative or complex but the menus will make you weep for joy! So, without further ado, here's my plan for the 1st Kajam:

Plan

I'm going to make a puzzle game because it's what I'm most comfortable with.

First week

  • Make it playable
  • Create at least five levels

Second Week

  • Force a friend to play-test
  • Implement suggestions / features from their feedback

Third week

  • Create more levels
  • Write music
  • Create sound effects

Fourth week

  • Polish the UI / user experience like crazy
  • Create more levels if there's time

Fifth week

  • Test rigorously and fix bugs
  • Polish the music & sfx
  • Create more levels if there's time

Comments (2)

Wan
 • 7 years ago • 

Sounds like a great plan! Also some parts are surprisingly in line with the upcoming Kajam topic :D

Tegu
 • 7 years ago • 

Now this sounds organized! I think I will need sunglasses or those solar eclipse glasses to be able to handle the end result. And I really feel you there in the buggy mess. But I also fear I will start over-engineering in longer events. Gotta find the middle ground.

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