Falling

Falling is a game developed for Alakajam #4, the theme being Falling

Your goal is to get through as many randomly generated spike layers as you can, use A & D to navigate as you fall and gain speed. My record is 31.

This game was made over the 48hr period of the Jam, I hope you enjoy testing and playing it, please feel free to be critical in the comments.

Voting results

Overall
37th
5.111
Gameplay
38th
4.556
Originality
40th
4.167
Theme
13th
7.944

This game entered in the Solo competition (46 entries).

Comments (8)

HazzaYT
2 months ago

Obviously, ESO is better.

HOWEVER, nice little game. I have thought of some pros, and some cons. Here they are.
Pros:

  • Addictive, and quite original

  • Challenging even for skilled gamers (me)!

  • Very nicely made and the simple colours fit
    well with the actual game

    However…
    Cons:

  • Accelerates much too fast, slow this down by a half and
    it would be much better

  • You can glitch out of the map and it sorta breaks the game
    (doesn't like to return to main menu for a few seconds)

  • Music in the background would be nice, and also a beep or boop sound when your character passes each point would be quite satisfying.

A good game nonetheless!!

smbe19
2 months ago

Nice little game. It would have been nice if the position of the gaps would have been more randomized. Right now you can stay for quite some time before you have to move again.

Talia
2 months ago

Heyho! I tested you game for a while and I think it accelerates a little too fast. It depends on the randomness how far you will come. Or I'm just not skilled enough x.x

laaph
2 months ago

You can't go around the spikes and ignore the gap! :p

Orionintheforest
2 months ago

This is a good consept, goes really fast and really hard but keeps you playing for longer than one would think

bradur
2 months ago

I tried to cheat but it didn't work (you only get points for going through the gaps)! Challenging game, all I could do was 22 points. Simple but gets hard fast!

overf10w
2 months ago

Nice simple little game. Liked it!

HuvaaKoodia
a month ago

Falling, the most rudimentary take on the theme.

Managed to find the sweetspot between the spikes; the grinning gal smirked her way past 4600 points. Then the spike spawner broke.

Constant acceleration is not needed, or at least it should be muuuuch slower. I would increase the length between the spikes and vary the door location wildly from left to right.

Additionally the character should have some inertia. Making her trickier to control increases the skill floor and ceiling at the same time!

As an extra mechanic, each wall could have a certain color (or each door a certain shape) which you need to match in order to pass through. One more challenge to keep things fresh for longer.

As mentined, very basic and broken too. Hmm, I believe you can do better!

(Oh, forgot to mention. The visuals are simple, but fine this time! The score counter should be anchored to the top of the screen though.)

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Info

Avoid the spikes as you fall down, try and get the best score

Links

Itch

Author

ThetacticalBanana

High scores Submit score

# User Score
@MrJoshuaMcLean 4771
@bradur 22
@Talia 20
View all 3 scores