Discover step by step how I built a little Artificial Intelligence for this 1v1 platformer!
- Movement = WASD/Arrows
- Fire = Space
Behind the scenes
- What's not made during the jam - most of the audio (music is a track I made in 2015 called "Focus" - more here, SFX are reused from previous jam games). All art & code are original stuff.
- A quick look at the pathfinding waypoints - see below. Blue and white lines are here to distinguish directions, as not all paths are bi-directional. Pathfinding is used for the final 2 levels: