A couple busy weeks put me a bit late with my 1v1 PvE platformer, but I'm back on track!
Throughout the month I have managed to complete all the basics & structure required to make the game playable, leaving this week-end to actually develop an interesting AI. All the iterations of that AI are actually going to be in-game as various levels. I hope to get at least 5 levels done:
I'm currently hacking together a waypoint system… and hoping it won't be too hard to build movement on top of it, so that the robot can actually jump on platforms correctly.
EDIT: And the game is finished at last! One day early for once :)
@toasty Apart from using Unity in general, the whole waypoint/pathfinding/movement thing is homemade:
Wow, sounds ambitious but also very interesting! what are you building it in? Very excited to see the end result :)