An adventure game built in a retro desktop OS.
I've had this idea for a while: to build a point-and-click game inside a retro OS, inspired partly by CSS library 98.css. This game is only a small one, but I quite enjoyed building it and it was a lot of fun to explore the idea.
This was PRETTY GOOD. Obviously I wish there were a little more of it. At the end you credit Tijn for 'sound advice', but I didn't hear any audio while playing in firefox. Nice work entering your own jam, it always makes me sad when hosts aren't able to submit an entry.
Now I'm off to type some corporate speak that looks suspiciously like the content of the report from this game
Haha, thanks @voxel. I'm guessing that was a joke but just for the sake of clarity, I meant "sound advice" as in "good advice", not "audio advice" :)
It really is too short. As usual time was an issue, but also I struggled coming up with ideas for puzzles that would work within the setting (and not require me to implement tons of new apps). If you have any thoughts on that I'd love to hear them. I was also keen not to overwhelm people; maybe I kept it too simple.
Hehe, cool little game.
Some puzzles could be something in the vein of "complete a minesweeper, but weirdly". But that would amount to make whole new games inside a game. There is actually a sort of adventure-suspense game where you get emails from terrorists and government and your crooked employer and you have to side with one party.
You definitely pulled of a good OS here. I liked the the auto text writing, when you start editing the text.
In the end I kinda got scholded by the antanogist for not putting up much of a fight, but honestly I read the character as someone who didn't have particularly much to lose here.
This was like a neat and wellrounded design exercise.