BUILD BIG TOWER FOR EGG
Need help? FAQ at bottom of page
It is roosting season on a small remote island, populated only by oddly shaped birds. Build a towering edifice to safely house as many eggs as possible, using birds and their occasional gifts of poop, truly the glue that binds bird society together.
Supports standard gamepads and keyboard controls.
Frequently asked questions (by myself):
Post jam changelog:
Beautiful game ! Bird athomsphere well done ! GG
Nice use of poop! I like how the sticky mechanic meshes with the tower building. A poopometer might help me use it more strategically.
"How do i rotate bird?
This… is really hurting me :'(.
And I didn't know that your voice was that high-pitched :p.
Anway, good re-interpretation of Tricky Towers, and very fun, but very hard!
Really goofy and a lot of fun. A few well-polished mechanics that work really well together.
T-spinning has never felt so satisfying as doing it with birds that are all screaming "egg" at me like some kind of cult.
Very funny game, great concept :)
I love a "egg!" sound xD
Beautiful. I want to know when I'm going to need to poop though :(
This game is a virtual experience
This is so incredibly polished. All those little details: the voices when the poor birds drown, the "egg egg egg" chanting, the music changing pitch and speed, the dizzying wobble on the game over screen, the bird faces that look almost, but not quite, entirely unlike that other game… excellent job all around.
Gameplay-wise, it's fun the first time, and the second time, but it quickly gets a bit same-ish. A lot depends on what birds you get and in which order; a "stash" button a la modern Tetris implementations might help give the player some more control there. Having some less awkward shapes would help too. Fortunately the physics are pretty forgiving, with high friction and low bounce. Maybe a sufficiently skilled player could use moving blocks to nudge things into the right place, but all I managed to do is knock parts of my tower into the water. But even when things go wrong, they do so in hilarious ways :D
Gosh this was frustrating, I don't think I'll ever be able to hold onto more than one egg! The rough style was near flawless and I absolutely loved your SFX they were great.
SO let's get it out of the way ===> unless the gameplay already exists and I just have never heard of it, this must be turned into a mobile game. It has all the elements needed to be a success: a simple mechanic that is hard to master, gameplay that trigger strong emotions of rage, laughter and (occasionally) pride, and dumb birds. But what neither Angry Birds nor Flappy Bird discovered though is that you can give some additionnal depth by using POOP. And that is what makes this like the next level of mobile gaming.
Anyway what strikes the most for me is the audio aspect of the game, which is I think super fun and satisfying, in particular that genius idea of hyping up the egg approach with voices. The art is good and fitting too, with the most striking thing being the contrast between those birds full of angles and sudden smooth-shaped eggs.
I'm still very bad at the game and I think I still haven't figured out all the hidden rules, but it seems like there's bits of polish that could help gameplay-wise:
I very much like this game. People keep asking me why there aren't more physics games. I usually answer because they are boring, but this game isn't.
IMO this is perhaps the best balancing game of late 2019.
I agree with @Wan that it would be a very effective mobile game; I've never pooped on my phone before. Maybe it would benefit from some variation in the challenges (even just some different platforms to build on), and also there seems to be a bug where I can't poop high enough, which could do with fixing. Could always add some goofy stuff like exploding eggs, or perhaps having to make the tower pig-proof.
Good choice of bird shapes. I actually quite like that some birds are asymmetric: it adds to the challenge. I think it becomes challenging quite quickly, but it's possible to master the poop and keep expanding.
It's impressively polished, too. Great SFX and simple but effective graphics. I'd be interested to see the physics configuration too: they're perfectly tuned, which I've always found quite difficult. Very nice work!
I guess you really wanted the bird theme as well?
Fun gam over all!