Wan

wan #2

Joined 2 years ago

Bio

Main events

Special events

Wan 1 month ago

It's official: the results for the 7th Alakajam! are out! You can find the results here:

Solo winners | Team winners

Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, feel free to share any feedback on the #headquarters channel of our Discord server.

Upcoming events

The next Alakajam! will take place in February 2020, with the exact date to be set in stone very soon. Since it is in a long time, we have a couple events in store before then.

The next event will be a gaming competition called AKJ Tournament, where the community is invited like last time to play & compete on jam games! If you want to submit your own game to the event, follow this link.

Thanks for being part of this fun event, we hope you had a nice time! See you next time :)

Wan 1 month ago

For the next two weeks, all entrants are be able to give ratings on other games. Take some time to play & rate games, and even better write some feedback about it! Getting constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.

By rating & commenting (even on Unranked entries), you will gain Karma that will make your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!

On October 6th, at 7pm UTC the final results will be released and the winners crowned :)

Go go go! Play and rate games!

Wan 1 month ago

What is the November Challenge?


This event is meant to get you motivated for releasing and marketing a game (or any game related product) during the month of November. If you release your project and eventually earn $1, you win! The aim is to use - and hopefully improve - your release and marketing skills, and hopefully give you the pride of making some money off of something you made.


What can my product be?

Your product can be a game or anything game related. This includes tools, assets, etc… And it can be a project you have already worked on, like a prior game jam entry that just lacks some polish and contents for release.

Do I have to start the project in November?

No. You can complete an old project or start a completely new one! The only objective is to release during the month of November. You don't have to earn the money in November either, winning later is still winning.

What qualifies as a win?

The amount of money earned is somewhat arbitrary, but if you want to set an amount, you can use 1 unit of your local currency. The goal is really just to learn about the release and marketing process, and ideally make some money off of your product.

How does the community participate?

People are encouraged to give feedback on each other's products. If your releases have an upfront price, we suggest exchanging keys between entrants instead over at Discord. Even if you didn't get someone's product, you can still give them feedback on their marketing efforts!

When is the November Challenge?

As the name implies, it's during the whole month of November. You have until the end of the month to submit your project here. Then when the month ends:

  1. The first week of December will be dedicated to exchanging feedback on each other's releases
  2. The winners will be invited to report back to be added on the Winner List :D

Wan 1 month ago

Share a tweet-long story using as many themes as you can. The winner will be chosen on stream by TigerJ!

Post your story as an answer to this tweet to join the challenge.

Wan 2 months ago

Hello from France!

We're finally gathering again our team of friends that first worked together for LD43 (see pic on the right for the resulting game).

The Dream Team

BalBoom and Thrainsa last worked together for the 5th Alakajam yielding the Trinity puzzle game. I'm also a regular partner of Thrainsa, just check our profiles to see how many jams we joined together :)

Our plans

The goal this time is to make a platformer (probably not tile-based), the kind of stuff that is easy to make when taking advantage of Unity's physics engine and its other native tools. That would mean less time writing code, more with the level editor making actual contents.

The idea is inspired by a short game (see gif below) made back in 2017 for the very last MiniLD held by Ludum Dare. I had lots of fun making it with very little code: most of the time was spent drawing random shapes on Photoshop, importing them into Unity and building levels out of them. Reusing that approach as a starting point would be great to quickly get BalBoom up to speed as our level designer.

Good luck to all!

Wan 2 months ago

The next full-scale Alakajam! will take place on the September 20-22 week-end! We will post the detailed schedule early on that month. Book the date :)

To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.

Wan 2 months ago

Alakajam is a non-profit organization, which means we run elections every year to choose a new board! It's also an opportunity to recap the year, so everyone is welcome to assist it. The meeting will be held on our Discord server, this Thursday 22 August at around 7pm UTC. More info in the pic below!

Wan 2 months ago

The concept

My CCJ entry will be a website inspired by a writing project (I won't dare say novel) I've been working on for fun for a few months now. Because that project has some environmental overtones, it inspired this weird little idea set in the same universe.

There is no game, just a small static website with hyperlinks that you can freely explore. Checking the different pages will let you assemble the pieces of this small SF world.

Current state, 24 hours before deadline

The website was created in an evening and is already functional, with about 1500 words (5 to 10 minutes read).

Now, before the end of the jam I would still like to expand it a bit, give it character and maybe little easter eggs. Its presentation is quite rough, which is done on purpose as a reference to the early days of the internet, but I fear it could make people bored by the walls of text… I'll see whether and how I can improve this.

Wan 3 months ago

Being away from home this week I'm aiming for something small, so here's a couple rough game ideas I had to put aside, feel free to find inspiration in them:

Graygreen City (Strategy/Puzzle)

The player has to transform a polluted city into a greener one. The view is top-down, tile-based. The gameplay consists in spending slowly refilling money by replacing tiles from certain types into other types, the goal being to reinvent the way cities are organized in order to pollute less.

  • Tile types: Road, Housing, Pavement, Offices, Shops, Parks.
  • Variables:
    • Pollution (increases with cars on roads, parks reduce it, you win if you get to zero)
    • Productivity (increases with the time people spend at work, the higher the more money you get)
    • Anger (increases when people take longer to reach work/market, lowers with time, you get fired/lose if maxed out)
  • Units:
    • Car (moves fast on roads, cannot go to a tile occupied by another car)
    • Pedestrian (moves slowly on the pavement, can overlap other pedestrians)
  • Citizen AI: 1 housing tile = 1 citizen, attached to a random Office on the map (rerolled if deleted), and the nearest market to its home. Each citizen loops between "Home until 6am > Work until 12am > Home until 6pm > Shop until 12pm". Can either move as a car or a pedestrian, but will always use the car if it is faster than walking.

Comments : It might take a while to get right in terms of balancing. The AI should be fun to code but a bit long to complete. And yes, you can probably win by replacing everything with parks, maybe the city population at victory time is your final score?

The Path to Laughing with Salad (Walking sim or Text game)

This could work either as a walking simulator (made with RPG Maker for instance), or simply a simple interactive story. Something visual like a top down RPG view with some interactions would probably work best though.

The player goes through a typical day. The first day plays itself without any choices, the protagonist having certain habits. A certain event makes them suddenly willing to change their routine for the better good. Throughout the next day and onwards the player is faced with multiple difficult choices. What's better for the environment might have a negative impact in the short term (especially in terms of comfort), but turn out helpful in the long run:

  • Going to work by car or bike: If you pick the bike, at first you arrive late and sweaty. You fix the first problem by setting the alarm clock earlier the next day, and the sweatiness by preparing a change of clothes. After a few days like this you get fit and don't even sweat anymore.
  • Buying transformed or fresh foods: The food you cook yourself is terrible at first, but you get better (reading recipes in the evening can help). You also have to choose the quantities you buy, and will most probably fail with rotten leftovers or not enough food at first.
  • Bring homemade food to work: Linked to the previous item. If you don't bring food, you'll have to choose between an expensive place or one whose packaging lead to a lot of waste.
  • Turn the heat up at home or not: If you keep the heat low, you get annoyed by the cold but eventually get into the habit of wearing warmer clothes at home.

Various possible endings to that once the player has reached a green enough lifestyle. Maybe something to hint at an apparent uselessness of all the effort when there are industries nearby blasting waste at a different scale…

Wan 4 months ago

It's official: the results for the 6th Alakajam! are out! You can find the results here:

Solo winners | Team winners

Kudos, high fives and back slaps to everyone who participated, in whatever way(s) you chose to. We hope you had a blast! If you have things to say about the event, we've got a short survey you should definitely check out.

Upcoming events

The next Alakajam! will take place on the 20-22 September 2019 week-end, book the date! Since September is in a long time, we have a couple events in store before then:

  • On July 12nd, we'll start the 4rd AKJ Tournament, where the community is invited like last time to play & compete on jam games! If you want to submit your own game to the event, follow this link.

  • The whole month of August will be dedicated to a new Kajam. Its host will choose a topic that we'll be invited to study and make a game around!

Have a nice summer everyone, we hope to see you in the upcoming events!

High scores

1 x11 2 x8 3 x7
# Game Score Date
1
Hexagon Snake
by Thunraz
7650 July 13th 2019
1
WizKnight
by sebastianscaini , EternalStormfire
85 July 13th 2019
1
Run for your Life
by Thrainsa
1135 February 1st 2019
1
Tower Control
by Tipyx
587 October 1st 2019
1
PROCRASTINAIRE: Solitairy Confinement
by dorkulon , cloakedninjas , treslapin
6728 Salary June 25th 2018
1
Quick Dash
by TheTacticalBanana
335 February 5th 2019
1
Ridiculous Jump
by euske
5'10"000 June 25th 2018
1
Garbage Monger
by SavedByZero
1'15"000 August 27th 2019
1
Rising Frost
by Baconinvader
4 June 28th 2018
1
Arrow Fighter
by SpaceMonkey
25994 December 19th 2018
1
Tombstone Boo!
by timbeaudet
1780 November 2nd 2018
2
Illustrious Escape
by Juutis , M2tias , bradur
5'48"902 March 15th 2019
2
Paperclip Tycoon
by automatonvx
9 July 13th 2019
2
VikingFall
by Teth , Takko
1854 October 19th 2018
2
NEWTON: The starving snake
by Call_in , Fresh Food , Mills !
7650 October 16th 2018
2
ADVANCE DIVER
by voxel
79174 Meters October 24th 2018
2
The Lost Beans
by dollarone
288 s March 30th 2019
2
Fish And Plastic
by Sullixou , Sewo
2009 August 25th 2019
2
Tasty Tower
by RocketRager , cbballs
8820 October 1st 2019
3
Kraken Bay
by Bearsucker
59 October 18th 2019
3
Always Mowing
by TigerJ
3935 June 28th 2018
3
Lollipop Ninja
by DaFluffyPotato
7'56"150 May 2nd 2018
3
Shinobi Blocks
by dwemthy
9 March 15th 2019
3
A.G. Hope
by Wan , Thrainsa
11 June 29th 2018
3
GNOP
by euske
26 October 17th 2018
3
Philosopher's Strike
by Wan , Thrainsa
31400 September 16th 2018
4
Cooperoids
by toasty
3254 May 1st 2018
4
Parachute Simulator X
by smbe19
0'04"320 October 16th 2019
4
Little Architect
by benjamin
3106 October 17th 2019
4
PHOSPHORUS
by rnlf
6140 October 17th 2019
4
King's Feast
by Ztuu
33 July 13th 2019
4
Spike
by sorceress
9 Level Reached May 8th 2018
4
Whiteout
by euske
5593 May 2nd 2018
4
Disappainted: Master of the Invisibrush
by dorkulon , cloakedninjas , treslapin
76 % May 2nd 2018
4
Uncanny Ballet
by Wan
0'46"943 April 21st 2018
4
Exterminus
by Kleinzach
20350 September 3rd 2018
4
Thyl's Tale
by Laguna , KaramBharj , Thunraz , xXBloodyOrange
3'18"200 September 12th 2018
4
Whirling Blades
by DaFluffyPotato
4'41"520 September 11th 2018
4
Hunk Hustler
by sebastianscaini , Josh_Schwarm , Wulusi , carsonmackie
22 July 24th 2018
4
Fall for someone
by Ztuu
5'49"420 October 19th 2018
4
Quick Tiles!
by Tipyx
1'01"010 February 1st 2019
5
Pyramid Peril
by HuvaaKoodia , SUOMAR
89 July 24th 2019
5
Nonomino
by thomastc
2768 March 30th 2019
5
MAD SEED
by voxel
3'51"516 September 13th 2018
5
Uplifting
by thomastc
97 October 19th 2019
5
You are the Grimoire
by Aurel300
2'53"140 March 30th 2019
6
Sakura
by Ridderfar , TheKillerFly , jlindskov
13191 October 18th 2018
6
You Can't See Everything at Once
by sebastianscaini , EternalStormfire , Supermooper123 , coleycaves
1'52"000 May 1st 2018
6
Drift
by Raindrinker
0'45"130 April 25th 2018
6
Turbo/Glide
by rnlf
0'19"460 April 24th 2018
6
Electric Tango
by laaph
5836 December 28th 2018
6
Rocket Jumper
by Wan
6300 July 28th 2019
6
Accurate Racing
by dollarone
0'10"164 July 27th 2019
6
Pandemia
by benjamin
66 September 17th 2018
7
Infinite Duel
by javucha , gechy
1'11"496 July 27th 2019
7
Spike Dungeon
by DaFluffyPotato
0.49 km July 28th 2019
7
Rollercoaster Breakdown
by KayZ
2399 July 27th 2019
7
Wrapunzel
by Aurel300
1160 October 1st 2019
9
Rook
by Raindrinker
282 October 27th 2019
10
(Tower of) Bird
by voxel
5 October 22nd 2019