wan #2

Joined 3 years ago


Special events

The game ratings phase is on (also, mushrooms) 0

Wan¬†‚Äʬ†7 days ago¬†

How ratings work

For the next two weeks, all entrants are able to give ratings on other games. Take some time to play & rate games, and even better, write some feedback about it! Constructive feedback is one of the best ways to learn and improve one's game design skills, so please dish it out in buckets. While people who didn't enter the event cannot rate games, they can still post reviews.

By rating & commenting (even on Unranked entries), you will gain Karma that makes your game more visible to others. A high Karma gives you more chances to get ratings yourself and reach the minimum of 10 to be classified. Otherwise, you will not get a final ranking!

Ancient Mushroom Award

Original announcement here

The ANCIENT MUSHROOM AWARD can be given by anyone, to anyone during the ratings phase. When you see a game that makes worthy use of MUSHROOMS, simply paste the badge picture into a comment for the award to be counted. At the end of the jam, we'll tally the amount of given awards… and nominate the ANCIENT MUSHROOM KINGS :D

Code to copy:


End of ratings

On March 14th, at 7pm UTC the final results will be released and the winners crowned :)

Go go go! Play and rate games!

Ancient Mushroom Award 1

Wan¬†‚Äʬ†8 days ago¬†

A faction of gamedevs has decided to show their passion for the Mushrooms theme, and integrate it into their games anyway. So let's give everyone an additional (an totally optional) incentive to put mushrooms in here some way or another!

The ANCIENT MUSHROOM AWARD can be given by anyone, to anyone during the ratings phase. When you see a game that deserves it, simply paste the badge picture into a comment for the award to be counted.

At the end of the jam, we'll tally the amount of given awards… and nominate the ANCIENT MUSHROOM KINGS :D

Award giving kit

  • Badge markup for giving the award
  • Pics

Looking forward to see your games! Don't forget to take breaks and have a decent night of sleep :)

The theme is ANCIENT RUINS 0

Wan¬†‚Äʬ†9 days ago¬†

With the theme now revealed, the 11th Alakajam! has started! Good luck to all!

Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still watch the replay on her Twitch channel. If you like The Elder Scrolls, you will also enjoy Danae's regular streams, where she usually goes exploring the huge world of Morrowind.

Submission times

The end of the jam is depending on whether you pick ranked or unranked. You can create your game page at any time during the jam (and update it any time after it's created):

  • Ranked: February 28th 7:00pm UTC, which means you have 48 hours (+1 hour for late entries to create their page).
  • Unranked: March 1st 10:00pm UTC, which means you have a bit more than 72 hours

Cool things to do during the jam

  • Stream your development process. Join the event as a streamer from your dashboard to let everyone know about it, and possibly get featured on the front page during the week-end! This will also have the side effect to let you enter the streamer competition.
  • Write a blog post: Share your thoughts on the theme, post your progress, images of food or gifs of cute animals. You can also free to use posts for advertising live jam streams.
  • Come relax on the Discord server, tweet about #alakajam and/or follow the alakajam Twitter account.
  • Initialize your game page early!

Everyone have a nice week-end, and see you on the other side ;)

Schedule of the 11th Alakajam! 0

Wan¬†‚Äʬ†23 days ago¬†

The next edition of the Alakajam! series starts on February 26th!

As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will be ranked against every other contestant! If you prefer a more relaxed setting, the unranked jam will still give you an opportunity to get plays and comments.


Dates Phase Description
February 12, 7pm UTC Theme submission and voting You can submit theme ideas for the jam and vote for all other submissions.
February 19, 7pm UTC Theme shortlist Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.
February 26, 6pm UTC Countdown stream An official stream is held on Twitch to launch the event!
February 26, 7pm UTC THE JAM!!! Start making a game solo or as a team, and simply submit it before the deadline!
February 28, 7pm UTC End of ranked jam The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline.
March 1st,10pm UTC End of unranked jam If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.
March 14, 7pm UTC Results After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned!


There are three divisions:

- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.

See the full rules for the Alakajam.

How to enter

All you need to do is:

  1. Create an account on this website
  2. Publish your game before the deadline

A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!

If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)

Working renderer and movement 5

Wan¬†‚Äʬ†1 month ago¬†

My first attempt at a raycaster is made in Rust and finally getting some progress. I'm basically following the Lodev tutorial while making the code a bit more object-oriented.

The first fancy thing I've done is making the game map load from a PNG file, with each pixel matching with a tile. Even the color palette is dynamically loaded (from another PNG holding a single row of pixels), and can be easily changed. Indexes in the palette hold the semantics of each tile:

  • Index 0 is a floor
  • Index Len - 1 is the player spawn
  • Index Len - 2 is the initial tile the player is looking at
  • Other indexes are walls of various colors

What did you work on this year? Let's exchange feedback! 0

Wan¬†‚Äʬ†4 months ago¬†

The 2020 edition of Feedback Fortnight will be from November 22 to December 17! This is an event where you submit any game project, complete or not, and ask for feedback. If you enter the event, you are also invited to give feedback to the other people, as the goal is indeed to exchange feedback between participants. To make this more effective, we have a "karma" system in place so that the more feedback you give, the more visible your game is.

What can I submit?

This is a very open event, where you can enter for instance:

  • A personal hobby project you have been working on this year
  • A game jam entry that didn't get enough feedback or that you expanded upon since
  • A work-in-progress commercial game project (as long as you keep your build free and publicly available)

Of course this can be either a solo project or a team-based one.

Event schedule

  • Preparation phase: on November 22, the event will open submissions.
  • Feedback phase: on November 29, all entrants will be formally invited to start playing and reviewing each other's entries. In the meantime, submissions will remain open until the last few days for late entrants.
  • End: on December 17 the event will be officially closed. The games won't get any rankings or ratings, just feedback. No bragging about being first, but who cares, you will get good commentary!


  • To improve the quality of your feedback, give indications on what aspects of your game you are most looking for feedback on. This is especially true of bigger projects like commercial games.
  • If possible, make your game build available on multiple platforms or the web
  • Don't neglect commenting on other games: longer, more constructive comments get rewarded more "karma", and this karma score helps you get displayed higher in the game list.

See you then!

The Jellymancer special event: a recap 0

Wan¬†‚Äʬ†4 months ago¬†

The Jamician, mascot and protector of our community, has recently challenged his evil twin known as the Jellymancer… And lost ownership of Alakajam! in the process. After some drama, this has just been confirmed by the Jamician themselves, concluding the controversy about the challenge results. In case you missed the events that led up to it, here is what was previously on Alakajam!

A disturbance in the jam

The 10th Alakajam! has been host to unusual announcements, starting with a mysterious tweet several weeks before the jam. When theme submissions started, surprise changes where made from the usual rules, with the theme submission limit raised to 10, in the name of "chaos". It became clear that Alakajam! had been broken into by a mysterious character.

The second phase of the theme selection saw 20 themes shortlisted instead of 10, with the list itself getting shortened one theme at a time as the jam got closer. The Jellymancer then decided the jam would have not one, but three available themes:

The Jamician's Challenge

During @DanaePlays and @Aurel300's jam launch stream, The Jamician took a chance at getting rid of his opponent, by challenging him to a gaming tournament. In the competition, three games from the jam would be played by everyone for a few days. The Jellymancer would compete in it, and commit to leave the community alone in case of a defeat… while victory would make him the owner of the jam.

When the tournament took place, the Jellymancer only posted modest scores and it seemed clear that the players had managed to beat him fair and square. But in the last moments of the competition ‚ÄĒ in an evil twist fitting of the Jellymancer ‚ÄĒ he posted much more skillful scores, including a controversial top spot at the Square Maps game.

His surprise victory triggered a lengthy investigation… Before The Jamician finally had to accept the victory of his opponent.

And this is how Alakajam! came to be… in the hands of C H A O S

The Jellymancer has now taken over Alakajam 0

Wan¬†‚Äʬ†4 months ago¬†

Who would have guessed? It seems like the Jellymancer has outsmarted us, posting incredible high scores at the last minute to take over the top spot of the leaderboard! I do not know what this means for the future of Alakajam, but our new master has already started updating the website to match their taste.

While we wait to discover his next move, I'd still like to congratulate everyone who took part in the tournament and the event in general. We hope you had fun with this special 10th Alakajam :) Speaking of which, unless our new master decides otherwise, here's the dates for the next one:

The 11th Alakajam will be held on 26-28 February

Let the best player win! 0

Wan¬†‚Äʬ†4 months ago¬†

The tournament of the 10th Alakajam has now started! From Thursday (October 8, 7pm UTC) to Sunday (October 11, 7pm UTC), everyone gets to compete on a selection of three games made during the jam. The competition is open to everyone having an Alakajam account, it is not restricted to the jam entrants.

Try you best to beat the high scores of your opponents… and in particular those of the Jellymancer, who is playing to possibly take over the entire Alakajam community from the hands of the Jamician (see video below in case you missed the launch stream).

Jam results are out, tournament starts soon! 0

Wan¬†‚Äʬ†5 months ago¬†

After two weeks of playing, reviewing and rating games, the results of the jam are finally out! Congratulations to the winners… and of course to all of you who took the time to play and post comments on the jam entries: getting people to actually play and review our creations is possibly the best part of game jams :)

High score tournement

Speaking of tournament, we still have to deal with the Jellymancer, who has been challenged by the Jamician to a tournament (see video below in case you missed the launch stream).

The tournament will be held from Thursday (October 8, 7pm UTC) to Sunday (October 11, 7pm UTC), and will require you to beat the Jellymancer on his selection of games. The chosen games will only be revealed at launch! Depending on the specifics we may contact their author before the start, for instance to tweak their entry page or reset the game scores, in case there is a post-jam version of the game we can use over the 48h one.

See you then!

High scores

1 x132 x123 x8
[Post Jam] Intergalactic Tycoon
by Juutis
7610 October 4th 2020
Arrow Fighter
by SpaceMonkey
25994 December 19th 2018
Sailing the seas of chaos
by laaph
234 October 6th 2020
by sebastianscaini, EternalStormfire
85 July 13th 2019
PROCRASTINAIRE: Solitairy Confinement
by dorkulon, cloakedninjas, treslapin
6728 SalaryJune 25th 2018
Ridiculous Jump
by euske
5'10"000 June 25th 2018
Hexagon Snake
by Thunraz
7650 July 13th 2019
Quick Dash
by TheTacticalBanana
335 February 5th 2019
Rising Frost
by Baconinvader
4 June 28th 2018
Garbage Monger
by SavedByZero
1'15"000 August 27th 2019
Double Don't
by qst0
30 SecondsDecember 23rd 2019
Tower Control
by Tipyx
587 October 1st 2019
Tombstone Boo!
by TimBeaudet
1780 November 2nd 2018
Softway's Snake
by Niskko
52 March 13th 2020
by voxel
79174 MetersOctober 24th 2018
Portal Racer
by Thrainsa
2'46"157 June 27th 2020
Fish And Plastic
by Sullixou, Sewo
2009 August 25th 2019
NEWTON: The starving snake
by Call_in, Fresh Food, Mills !
7650 October 16th 2018
by Teth, Takko
1854 October 19th 2018
The Lost Beans
by dollarone
288 sMarch 30th 2019
Illustrious Escape
by Juutis, M2tias, bradur
5'48"902 March 15th 2019
Run for your Life
by Thrainsa
1135 January 10th 2021
Last Minute Justice
by M2tias
6'09"400 February 7th 2021
Tasty Tower
by RocketRager, cbballs
8820 October 1st 2019
Paperclip Tycoon
by automatonvx
9 July 13th 2019
Kraken Bay
by Bearsacker
59 October 18th 2019
by euske
26 October 17th 2018
Shinobi Blocks
by dwemthy
9 March 15th 2019
A.G. Hope
by Wan, Thrainsa
11 June 29th 2018
Philosopher's Strike
by Wan, Thrainsa
31400 September 16th 2018
Lollipop Ninja
by DaFluffyPotato
7'56"150 May 2nd 2018
by Wan, BalBoom, Thrainsa
15500 February 26th 2020
Always Mowing
by TigerJ
3935 June 28th 2018
Whirling Blades
by DaFluffyPotato
4'41"520 September 11th 2018
Thyl's Tale
by Laguna, KaramBharj, Thunraz, xXBloodyOrange
3'18"200 September 12th 2018
Uncanny Ballet
by Wan
0'46"943 April 21st 2018
Hunk Hustler
by sebastianscaini, Josh_Schwarm, Wulusi, carsonmackie
22 July 24th 2018
Little Architect
by benjamin
3106 October 17th 2019
by toasty
3254 May 1st 2018
Parachute Simulator X
by smbe19
0'04"320 October 16th 2019
Intergalactic Tycoon
by Juutis
27199 October 12th 2020
King's Feast
by Ztuu
33 July 13th 2019
Fall for someone
by Ztuu
5'49"420 October 19th 2018
Minimum Damage
by toasty
13 February 2nd 2020
by rnlf
6140 October 17th 2019
by sorceress
9 Level ReachedMay 8th 2018
by Kleinzach
20350 September 3rd 2018
Quick Tiles!
by Tipyx
1'01"010 February 1st 2019
by euske
5593 May 2nd 2018
Disappainted: Master of the Invisibrush
by dorkulon, cloakedninjas, treslapin
76 %May 2nd 2018
Pyramid Peril
by HuvaaKoodia, SUOMAR
89 July 24th 2019
by voxel
3'51"516 September 13th 2018
by thomastc
2768 March 30th 2019
You are the Grimoire
by Aurel300
2'53"140 March 30th 2019
by thomastc
97 October 19th 2019
by Ridderfar, TheKillerFly, jlindskov
13191 October 18th 2018
Gravity Hook
by Prox276
1010 July 24th 2020
Cargo ship Calamity!
by HuvaaKoodia
28 October 11th 2020
Abyss Meal
by Ilkalys, jcochet
604 March 23rd 2020
Accurate Racing
by dollarone
0'10"164 July 27th 2019
Rocket Jumper
by Wan
6300 July 28th 2019
by rnlf
0'19"460 April 24th 2018
by Raindrinker
0'45"130 April 25th 2018
You Can't See Everything at Once
by sebastianscaini, EternalStormfire, Supermooper123, coleycaves
1'52"000 May 1st 2018
by benjamin
66 September 17th 2018
Electric Tango
by laaph
5836 December 28th 2018
Jolly Mapster
by TimTips
1'24"875 October 4th 2020
The Merciless Deep
by benjamin
33 June 27th 2020
Infinite Duel
by javucha, gechy
1'11"496 July 27th 2019
Volcanic Diver
by voxel
111.8 DepthMarch 23rd 2020
Rollercoaster Breakdown
by KayZ
2399 July 27th 2019
by Aurel300
1160 October 1st 2019
Into The Depths
by TomBuston
25'56"000 March 17th 2020
DIG DEEP: Artifactually Incorrect
by dorkulon, Elchao, cloakedninjas, treslapin
384 June 15th 2020
by pyxelrfcp
3597 June 25th 2020
Square Maps
by psevrain
154 October 12th 2020
by Raindrinker
282 October 27th 2019
by DaFluffyPotato
854 January 8th 2021
(Tower of) Bird
by voxel
5 October 22nd 2019
Spike Dungeon
by DaFluffyPotato
0.49 kmFebruary 2nd 2021