Gimbal Commando

A vital solar system of the Gimbal Sector is under the hands of our enemies. Thankfully, our soldiers heroically managed to gather plans of their main destroyer. Their ship is a force to be reckoned with, but it also has its weaknesses.
You will be sent on a special mission to make it vulnerable to our long-range missiles. You will be armed with annotated plans of the destroyer… and guns. Of course.

Controls

  • Mouse : yaw / pitch
  • WASD / Arrow keys : thrust / roll
  • Click : shoot
  • Space : access the menu

In the menu, click on the pages to browse the secret plans.

Tips

Certain turrets are equipped with shields and/or have energy sources. For either of these, specific targets can be destroyed to make shield and the turrets themselves inoperable. The recommandations of your intel hint at the most efficient way to complete each objective.

Team

  • @thrainsa : 3D Graphics, Level design
  • @wan : Code, 2D Graphics, Audio

Voting results

Overall
3rd
20%
6.375
Graphics
4th
30%
6.500
Gameplay
3rd
20%
6.625
Originality
6th
50%
5.500
Single Theme
2nd
10%
7.250
Triple Theme
4th
30%
5.250

This game entered in the Team competition (10 entries).

Comments (5)

TheGrumpyGameDev
 • 1 month ago • 

Not my cup of tea. But I see ships, and there were maps. Didnt see chaos, tho.

Controls worked. I found myself wishing that the cannon would shoot me.

Good job.

Tipyx
 • 1 month ago • 

Nice job. The control of the ship is very pleasant! I liked the mission phase system too :)

HonestDan
 • 1 month ago • 

The controls initially felt great, but there was something a little off with it, which I couldn't place my finger on. Not sure if I just kept accidentally using A and D to try and turn then inadvertedly would start rolling and disorientate.

It felt pretty epic for a gamejam game, with the scale and the "tiny ship takes on giant battle ship" theme. I enjoyed the presentation of the objectives via the documents and blueprints, and enjoyed the slight starwars parallels.

Good work <3

DictorDro
 • 1 month ago • 

Cool action space game!
Liked the athosphere in the game: sounds, effects, camera shaking.
The idea of blueprints of target object is interesting, but as for me in fact it's pretty hard to corellate between map and real object ;D
Anyway I got fun playing it!

DaFluffyPotato
 • 1 month ago • 

This was definitely something different and refreshing relative to most other game jams I've played. The visuals looked nice (although I wish the space part were a bit darker). Shooting stuff up was fun, but I didn't feel like there was much challenge in the game. For most of it, I didn't even need to get within firing range/angle of the turrets. Even when I did, it didn't pose much of a challenge as it was for a short period. It would've been cool if there were other ships chasing you around that you had to either avoid or shoot.

I enjoyed the implementation of the ships theme, but the map theme didn't really add too much to the mechanical experience. It definitely helped since I would've wandered around more without the plans, but it also wouldn't have mattered too much.

The game could use a bit more challenge and innovation, but overall it was very well put together. Good job!

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Info

A single fighter can do more than an entire fleet

Links

Windows

Authors

wan
Thrainsa

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