The 16th edition of our 48 hour game jam starts on Friday September 9th!
The event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate. If you opt-in to the competition, you will get to be ranked against every other contestant! Or if you prefer a more relaxed setting, maybe even work on your current hobby project, the unranked jam will still give you an opportunity to get plays and comments.
|August 26, 7pm UTC||Theme submission and voting||You can submit theme ideas for the jam and vote for all other submissions.|
|September 4, 7pm UTC||Theme shortlist||Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.|
|September 9, 6:30pm UTC||Kickoff stream||Final vote elimination, chat, and games on the DanaePlays channel.|
|September 9, 7pm UTC||THE JAM!!!||Start making a game solo or as a team, and simply submit it before the deadline!|
|September 11, 7pm UTC||End of ranked jam||The main competition ends here, exactly 48 hours after the start time. Submissions will remain open for an additional hour after the deadline.|
|September 12,10pm UTC||End of unranked jam||If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.|
|September 25, 7pm UTC||Results||After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned!|
There are three divisions:
- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.
See the full rules for the Alakajam.
All you need to do is:
A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!
If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)