Due to being sick a good part of the month and [insert more excuses here], my November Challenge entry is late. I still plan to release the game on Itch.io ASAP, as "pay what you want" at least until I can get a solid game loop running.
Meanwhile, the free jam version is still playable online and I'm still interested in external opinions on how the gameplay could adapt into a bigger commercial game.
Good luck with everyone's challenge!
My November project aims to rewrite and expand A.G. Hope, the game I entered with @thrainsa for the 3rd Alakajam. My minimal list of things to do before considering a commercial release is as follows:
I then have plenty of ideas to expand the gameplay, but the starting point needs to be solid enough foundations to iterate upon.