Climb the montain. Rise through the towers. Slain the dragon.
This will be a good old paltform
Nice shader trick ;).
Suggestion when you make a plateformer : allow the player to jump like 100 or 200 ms after he left the plateform => it won't break your LD, and you'll make your game more permissive :).
Don't know if it's normal but I've got 0 music & sfxs.
Nice game! Platforming was pretty forgiving, which I like, since I suck at platformers. I like the two-level concept, and I liked the little circular effect thingy, although it did make it a bit harder to judge distances. I also really liked the art style, character looked nice and his animations were neat. Overall, nice job!
(Also, never fix the catapults, they're the best part.)
Thanks for the feedback!
@Tipyx Yeah the lack of tolerance for late jumping made the game quite frustrating to some testers. It was actually on the TODO-list but I ended making the intro/outro cutscenes instead :P (…the latter being actually broken in the final build, you're supposed to get burned to death by a dragon but it doesn't play for some reason)
I agree that the platforming was sometimes needlessly tight, but other then that, this was really cool. The mechanics dealing with the inner and outer parts of the level was really cool. I would say, that though the postprocessing is really cool to get the curved effect, this game would benefit highy from being in 3-d, at least with the levels. After a while, the bending level started to give me a bit of a headache, and made platforming even harder. Very cool and original idea though. Also, I really enjoyed the intro cutscene, it was really well done!
Apart for my personal preference.
there was a small correction made on every jump that made me go slower which is great to remove clipping but it cut the character speed.
Pixel perfect jump can be a great mechanic to use but so frustrating.
Other than that,
great character animation,
simple but great execution
and my personal preference really is that I would have not done the camera effect, it really broke me and the way I looked at your game.
Please keep up the excellent work I'm a fan on every alakajam!
This concept of doors that gives access to two linked level part is great. It reminds me of my childhood when I played a similar game on the back of a pack of cereals. the progression of the difficulty is well manage, and the art beautiful. Great job !