Witch on hexed broom flying through spooky ghost filled cemetery.
A young witch, hardly turning green yet is flying through a cemetery filled with spooky ghosts.
Most of the art work was done prior to Alakajam so this is an unranked entry. All the programming was done within the jam.
Please click the "Support Developer" sign and let me know if the url opens, this is something I'm still testing before adding to my framework. The art still has a long way to go, and gameplay is lacking a bit, though there is a bit of a difficulty curve before becoming impossible.
Unranked but will still comment :) I wanted your twitch stream for the last 2 hours before the ranks ended. It's a shame you didn't make it on time.
On windows I had an issue I ended up sorting out, would be nice to put the executable next to the data folder in one zipfile for windows users. Also a redistributable would be a nice touch.
The game is fun and I really enjoy it.
PS: You should add a score counter for us to post on Alakajam.
It was always going to be unranked due to having created some art prior to. I'm not sure what happened with the executable/data folder in the zip, I'll have to check that out.
What do you mean a redistributable would be a nice touch? The only install necessary should be OpenAL which the readme should make note of. Including it is possible, but sometimes unnecessary. Thanks for trying it out. You should be able to see the best score in any new run, so you coud share via screenshots. Other than that I don't know how one would do it for posting to Alakajam. Thanks for the feedback!
Late review! I find you're making great progress with your art, with here the environments/parallax being the stand out elements for me. Making the moon huge was bold yet worked well. The characters are also a good step forward, especially with the animated witch, which has a good cartoony vibe!
The gameplay is pretty simple but the decent balancing, the atmosphere & good controls keep it fun for a few games. My main wish would have been a slightly different sprite for the ghosts to make the hitboxes more intuitive (maybe with the tail turned the other way around?). Here I wasn't sure how much tail-hitting was acceptable so after my first run I neeed to take the time to experiment a bit. At least the collisions are pretty tolerant in the end which is good :)
Also props for the clever main screen/gameplay transition.
I managed a decent 1780! Not yet the actual record though.