timbeaudet #14

Joined 2 years ago


Latest posts


Hello Alakajammers!

I've finished polishing up the game and released the spooktacular game for FREE on itch.io checkout the game trailer and give it a quick play, what score can you manage? I've got a 2440! Can you?

If anyone has the patience to try, does the authorization with your itch.io account work? (no need to donate unless you really wish to, doing so gives a thank-you sign)


Will again be participating in an unranked fashion as I'll be working with the art I'm creating for Tombstone Boo! and tossing the game together during the jam weekend.

I will be using:

  • TurtleBrains, my C++ framework for rapid 2D game development.
  • Photoshop, for arts and things.
  • Visual Studio
  • Visual Studio Code
  • Audacity
  • Twitch for live streaming


Yesterday I grew 995 of code for the User Interface Kit in TurtleBrains:

Live streaming the development, how many more lines will I grow today? twitch.tv/timbeaudet


Game Development tools are always growing in this development arena, and this weekend is no exception. I will be working on the TurtleBrains game dev framework Interface kit for user interfaces; buttons, checkbox, dropdowns and the like for use in actual games.

Come join the fun on live stream at: twitch.tv/timbeaudet


I have my sights on Alakajam 3, but I have no idea how much time and energy I'll actually have. Saturday will be a day of helping someone move to a new place, or start the process - not entirely sure. That means Sunday I'll probably be tired. Among all that I'm in the midst of my second ever Indie Game; Rally of Rockets

But enough excuses

I will likely enter the unranked division so I can continue to put efforts into my indie project, while still being able to do and show something for the jam. I think that is a great think from Alakajam and hope many people can benefit from working on longer term projects- Bite sized weekend jam projects are lots of fun; but when you have 15-20 such projects - it can be time to focus deeper.

I'll be using C++, TurtleBrains and random whatevers and streaming on twitch.tv/timbeaudet for any of the developments I perform through the weekend.


A lak a jam or Al a ka jam?


Hello friends and jammers,

I've been unable to rate other games this time around due to family obligations, trying to still get my game ranked, so if you could take a few minutes to grab Dark Archer and rate it. Dark Archer is available on Windows, Mac or Linux and was a game from scratch based on my 7 week concept to release: Archer

Thanks for the help!


I was hoping "Don't Stop" was going to be the winning theme. You know, for something to do with cars, or rather busses and boats. But when the "You Can't See Everything" was announced I had an immediate draw to extend the Archer game I just spent 7 weeks creating. Obviously just adding a feature to a built game is against the rules and spirit of a game jam, so I would have to find a way to cut some corners and build it in much shorter time.

Luckily due to experience and knowing how the big project was structured it took a mere 4 hours to get get basic control, arrows flying, arrows colliding with ground and arrows colliding with an entity, spiders. This includes extremely basic/roughed out art.


I'm In!!!

Live streaming my Alakajam tonight and tomorrow, with a little on Sunday.
I'll be using C++, TurtleBrains, Illustrator, and some other random things (Tiled, Audacity, VS Code)

Check me out now: https://www.twitch.tv/timbeaudet


Well it seems my internet finally came back on after Irma tore through Miami. So I've done about 4 hours work today and taking a very relaxed approach to this jam. Made some art earlier today, for once before starting to work on code. Here is a few of the animations / sprites I've worked on so far:

I've been using PyxelEdit for the art, and of course C++ / TurtleBrains for programming. Player can move around, throw bombs and collect coins. Bats not yet implemented. Later today or tomorrow I will continue to add win/lose states and somehow randomly generating coins/bats for gameplay!