For the first day I was at work-work at the start of the Jam and after I got out I had 4 hours before bed. This Alakajam event is aimed at testing my physics engine in a real-world game situation. In the first few hours I hooked my level-editor up to work on the project and loaded a level into the world. Then I got the physics engine fired up and created volumes for the objects in the level.
I started working on camera/player movement, but really didn't get far and was not happy with the results, so first on today's list will be creating an orbital camera then figuring out the crazy maths to get the player moving in the right directions the way I envision.
Come watch me live on twitch! and say hello!