Joined a year ago
Game Development tools are always growing in this development arena, and this weekend is no exception. I will be working on the TurtleBrains game dev framework Interface kit for user interfaces; buttons, checkbox, dropdowns and the like for use in actual games.
Come join the fun on live stream at: twitch.tv/timbeaudet
I have my sights on Alakajam 3, but I have no idea how much time and energy I'll actually have. Saturday will be a day of helping someone move to a new place, or start the process - not entirely sure. That means Sunday I'll probably be tired. Among all that I'm in the midst of my second ever Indie Game; Rally of Rockets
I will likely enter the unranked division so I can continue to put efforts into my indie project, while still being able to do and show something for the jam. I think that is a great think from Alakajam and hope many people can benefit from working on longer term projects- Bite sized weekend jam projects are lots of fun; but when you have 15-20 such projects - it can be time to focus deeper.
I'll be using C++, TurtleBrains and random whatevers and streaming on twitch.tv/timbeaudet for any of the developments I perform through the weekend.
Hello friends and jammers,
I've been unable to rate other games this time around due to family obligations, trying to still get my game ranked, so if you could take a few minutes to grab Dark Archer and rate it. Dark Archer is available on Windows, Mac or Linux and was a game from scratch based on my 7 week concept to release: Archer
Thanks for the help!
I was hoping "Don't Stop" was going to be the winning theme. You know, for something to do with cars, or rather busses and boats. But when the "You Can't See Everything" was announced I had an immediate draw to extend the Archer game I just spent 7 weeks creating. Obviously just adding a feature to a built game is against the rules and spirit of a game jam, so I would have to find a way to cut some corners and build it in much shorter time.
Luckily due to experience and knowing how the big project was structured it took a mere 4 hours to get get basic control, arrows flying, arrows colliding with ground and arrows colliding with an entity, spiders. This includes extremely basic/roughed out art.
Well it seems my internet finally came back on after Irma tore through Miami. So I've done about 4 hours work today and taking a very relaxed approach to this jam. Made some art earlier today, for once before starting to work on code. Here is a few of the animations / sprites I've worked on so far:
I've been using PyxelEdit for the art, and of course C++ / TurtleBrains for programming. Player can move around, throw bombs and collect coins. Bats not yet implemented. Later today or tomorrow I will continue to add win/lose states and somehow randomly generating coins/bats for gameplay!