The theme was Tower, so after some brainstorming, I decide to try a little puzzle game about Tower Control, plane, and runways.
Unfortunately, I'm not totally satisfied with it, 'cause it's more chaotic than challenging, and I think I spend to much time on UI…
Anyway, feel free to leave a feedback! I'm curious about what you think to improve it :)
How to play
Please share your highscores :)
I thought it was actually quite fun and I like the challenge. I mentioned this was a game I was much looking forward to. The graphics are amazing, and the play on the theme is so creative!
You are obviously skilled at developing a good game loop recipe it felt like something really close to a completed games the way you had various levels, score, etc.
The one thing I would say makes things needlessly difficult is the control mechanism to actually select a plane and place it on the runway. The first few rounds playing the game, I had more difficulty mastering the speed of the click from the left side of the screen to the right side of the screen, rather than the actual mechanics of the game.
All in all, VERY enjoyable. great game! :)
@LogicaLinsanity Thanks for the feedback. Effectively, after a WE on it, I'm not objective anymore ^^.
Anyway, I'm agree with you, the ergonomy is a little clanky, maybe the drag'n'drop mechanic is more appropriate for mobile. For PC, I need to find something else.
Cool concept, like the music, design and graphics. The game lacks a bit of fun, I feel that the game is right now just about how fast can you click on a plane and then on a runway. Maybe if you would add more random events to the game, like a drone flying on the runway, it would be more about skill than about speed.
Anyway, I thought it was a cool idea and enjoyed playing it.
@wiekafe You're totally right. Random events was also a suggestion for my GF, ah ah :D. But the actual rythm was too quick to add some things to do in the runways, I needed to fix the pacing before :).
I think this game could really push it's chaos angle with an endless mode of some kind, with continually arriving planes, and maybe an expanding airfield over time?
Excellent game. You certainly had this jam under control
The core idea is good, and also it's also a very original take for the theme. The die and retry thing is also ok because the level are shorts and fun. But when difficulty increase clicking speed seems the only important factor to beat the game which is sad… Maybe a more strategic version when you organize queues for each road then press play and see what happens would fit my tastes better :)
Wow your pixel art skills have improved quite a lot! The graphics are good and the overall UI clear and intuitive. My only feedback UI-wise would be to have allowed drag'n'dropping planes on the runways instead of the two-click process.
Gameplay-wise the concept is interesting but indeed it lacks a little something. In particular, in the levels where there are very short lanes at the bottom, a valid strategy is to just send as many planes as possible on those runways, which usually works (especially in the final level).
Maybe a tile-based gameplay with slower but more intricate puzzles would have worked better. It's possible the fast-paced version you have here could work too with some tweaks. I have played something slightly similar with boats in the past and it was super fun.
A good thing is you didn't make the levels too hard with the current gameplay, so it was pleasant enough to play and finish despite the lack of complexity!