Survive in the abyss
Survive the longest in the depths. If your battery runs down completely, you will die, so remember to eat small fishies to recharge it.
You can adjust the brightness of the game in the options.
1 player only. Play with keyboard or controller.
Standalone versions available for PC and Linux.
|Movement||wasd / arrows||Left sitck|
|Dash||space / rigth mouse||A / B|
|Light||c / left mouse||X / Y|
Cool graphics. control are smooth, and music is serving the atmosphere well. I noticed, that graphics are not working on safari (maybe you guys will be interested why).
For me it was hard to remember that I can dash. So first 10 times were painful, and when I remembered about that feature I needed like 10 more times to get used to the tempo and these sharkies.
Overall really cool and challenging game, great work!
Blasted sharks! They make progress nearly impossible and I tried, oh I tried… Then I cheated.
Brightness up, no more problem! Sure, the sharks are still there, but now the big red fish are the real killers and quite frankly that is fine, it makes the challenge more manageable. I'll certainly try to beat the highscore at some point. I got quite close already.
About the only other "trick" I could find is always traveling horizontally. Visibility is very limited vertically and as there is no incentive to go up or down the risk is not worth it. Here a very thematic fix would be appropriate. Venturing deeper into the ocean should be rewarded with ample little fishies, but also more hazards. Currently the theme is only present visually, so a connection to the interactivity would be welcome.
The graphics are certainly clear and competently made, yet I'm not too keen on the pixels. Especially the orange fish looks very clunky due to the different pixel line widths (and a derpy look). A hand-drawn style would have fit better, I think. The audio is fine.
Reminds me of the first stage of Spore and Flow as well. Not the most original idea, but in the end dodging dangers and managing an energy bar while at it is quite compelling. Good job!
Overall: Good (7.0)
Graphics: Good (7.0)
Audio: Good (7.0)
Gameplay: Good (7.0)
Originality: Above Average (6.0)
Theme: Average (5.0)
Why is there a battery powered flashlight on a fish?
Why eating little fishies recharges the battery?
Why does the orange fish look so derpy!
I just want to put a shout out to putting work into menu's (something I struggle with). I mean having an entire graphics options menu for a jam game as well as the requisite tutorial screen is just something I appreciate.
The music is nice and soothing. Somehow this works with the frantic gameplay?
Like some of the other comments, if I put the brightness 'right', the game becomes somewhat unplayable for me, but when you turn the brightness up, it basically looses the 'light up' mechanic.
Not my cup of tea in terms of difficulty, but I'm probably just not the target audience. I can say that every death felt fair and deserved and avoidable if only I'd been quicker or more careful, so don't take this as a negative.
The graphics are simple but charming, and very effective in setting the deep sea mood. The music helps a lot with that too. Some atmospheric sounds would not go amiss, but the game works quite well without too.