Drag the garbage to the robot fish before the real fish eats it and mutates too far!
Drag the garbage to the robot fish before the real fish eats it and mutates. If the fish mutates too much, it will leave the sea and attack the city!
When the robot fish is full, it will blink red for a few
seconds and slow down while it's digesting and not accept more food until it's finished.
I am at this solo with many assets used from opengameart (the only art I did myself was the ofean background and the
silly fish sprites), but I could really use some art for the fish and its various stages of mutation.
Thanks all. Yes, I definitely plan to add to the length. Ultimately the idea will be that you protect the fish long enough that it swims away, and more fish come on screen needing protection (with their own art and mutations and cartoony city attack endings). Also a simple store interface to spend garbage collection points on improvements to your robot fish.
Nice little game.
Some idea for improving the gameplay without adding too much feature:
A fun idea, I like the idea of a robot fish that detects and captures waste at sea. It could become a thing sometimes, who knows :P
The gameplay is decent but could use more balancing to rely on skill more: for instance I could see the game work better if the fishes were 3x smaller, not too fast and with their collision detection boxes smaller (sometimes the real fish can eat something from far away). The fishes could also be both kept away from the surface enough to always give us the time to click on trash. In compensation, trash items could be thrown in more often to make the player panic a bit more.
A couple things I found pretty cool:
Thanks, yeah -- these are all suggestions I agree with. Funny you should mention smaller fish, I'm making some new ones ("real" ones) now and I instinctively downsized them to make the play area feel bigger (it;s 1280x720, yet it still felt filled up).
It's too bad updating is essentially locked now, or I'd also put in the restart button.