Still in the hyper casual phase. I wanted a more sophisticated mechanic to clean up the trash (robot fish, or garbage machine, or something that reuires occasional maintenance), but started later than I intended and streamlined it to be less confusing.
Plans:
-difficulty curve begins a little too slowly, it may need a kick.
-when multiple levels become a thing, faster and more erratically swimming fish can be introduced (one per level is still the intention)