Light fires and build shelters in an attempt to survive the ever-decreasing temperature. Made for Alakajam! 3 game jam, in an attempt to redeem myself for failing last Ludum Dare.
A survival game where you use fires, crafting and building to try and stay one step ahead of the ever increasing cold. See how many days and nights you can last before succumbing to this frozen world.
versions 1.0.1 and 1.0.3 are before the deadline/major bugfixes
the much more balanced version 1.1 (and everything after, obviously) is AFTER the deadline
Could only download the 1.1.0 version. That's Gamejolt for you!
Gee, a 10 page tutorial! Way too many words and images to memorize in a single go. Yickes!… Ok, I got over it. This seems awfully familiar for some reason…
I accidentally destroyed the workbench multiple times as there is no way to cancel a must pick at it until it is dead command. Not even dropping the tool is enough to stop this shady fellow from digging his own grave.
I like the music. Very serene, even etherial at times. Sound effects are up there too while the visuals are down there in their own little hole. Fugly low resolution pixelated drek. Worst of all there are multiple pixel sizes and even antialiasing at play. Not a fan!
Winter came around and there was very little to do. Died trying to disengage from a battle with a tree when the temperature started dropping. I don't see the thematic connection, by the way. Oh well…
Very ambitions for a 3 day jam. It works, maybe toning down the scope just a wee bit would have done good here. Adding in some challenge would do well as well.
Also, why not wear the inpiration on your sleeve and call this Don't Freeze!
Overall: Below average (4)
Graphics: Terrible (2)
Audio: Great (8)
Gameplay: Below average (4)
Originality: Below average (4)
Theme: Terrible (2)
Sorry about those problems with tool actions, I really should have tested the game more with other people rather than just playing it by myself over and over. As for the graphical complaints I see what you mean and I'll make sure that Valde uses the same resolution for each texture next time. I do admit that the tutorial was pretty terrible, but the 48 hour deadline really pushed me to my limit. I'll almost definitely do something simpler next time. (Also I have never actually played Don't Starve, but I am a big fan of these survival type games)
A mixed bag here. I love the ambition of basically making 2D Minecraft with a dynamic environment with two people in two days. And I am very impressed by how much you managed to implement in that time.
Unfortunately, the balancing is way off (I played the original version only). I started chopping some trees and building some walls around my base to keep the presumably coming cold out, but then the heat of the fire started to roast me to the extent that I could barely reach the workbench anymore. Then night came, and a snowstorm, and everything turned white, so presumably it was cold (the Fahrenheit scale is meaningless to me). I had to go out to get more wood for the fire, but I couldn't distinguish walkable white from wall white anymore. That didn't matter much, because I quickly froze and died. No idea how I'd have gotten a fur coat because there was no animal in sight the entire time.
That said, this could be really good. A survival game where the stakes keep getting higher, and you have to squeeze the utmost out of the balmy early game to make it through. I'm going to continue rating other games now, but I might get back to this and try your post-compo version soon.
Thank you! Yes it seems that this game is uncannily familier to another game, looks like I gotta thing more outside the box next time. Glad you liked the complexity, I really wanted to add as much content as possible
Thanks for the feedback. I do admit the heat diffuse system is a bit broken, and the balance is off in this build. Some issues are improved in the post-compo version, so I do encourage you to at least check it out if you enjoyed the normal game.
If you like survival competitions they you should play Don't Starve. Even I liked it and I am not into the genre at all.
Jumped ship years ago myself. Itch.io is so much easier to use nowadays.
Also, you should use the @ sign when responding to other people (like so: @Baconinvader). This way they get notified of your response.
The amount of content accomplished within the timeline is astounding. I don't know if I could manage the 10 page tutorial in that time! (I kidd)
I streamed this tonight on my show and it was very ambitious and more complicated that I would have prefferred as a player. My expectations for a jam entry are usually a 5-10 minute experience that could be fleshed out into a larger project at a later time. Now all reviews and feedback are subjective and this is a personal expectation that I have so take it as that.
I also struggled to see the always growing theme besides the trees or food. Maybe that it is always growing colder? I get that too but it did not come through during my gameplay which is quite possible since I died in 2 days and could not figure out how to make a door or some way to stay warm through a white out snow storm.
Imagine: take food and mining and fish and fish traps etc and strip those out, leave wood, forests and the constent threat of the temp growing colder + keeping the furnace/generator stocked. remove crafting all together, polish a little: That would be a jam game I would expect, understand without the tutorial and "get" the temp always growing colder mechanic without struggling to find it.
Again these are all just opinions always do what you want, what inspires you and what you enjoy.
Here is a link to your game on the stream! https://www.twitch.tv/videos/278430804?t=01h25m42s
Watched your stream. Shovelling the snow, why didn't I think of that?! I agree that the tutorial was too long, I just sorta had a game idea about constantly growing cold and then expanded on it without refining the core concept. Next time I'll try and focus on a simple mechanic and only expand it when I've done everything else.
Despite the frightening tutorial and not-that-attractive graphics, this game is actually quite approachable. After trying the game a minute then checking a few things in the tutorials I was ready to go!
Rising Frost is really impressive for the amount of contents it provides. How you basically made a 2D survival Minecraft in just a week-end is just crazy. The difficulty & cold seems to rapidly grow so it seems the early game is where you can make a difference.
I haven't explored all the mechanics the game has to offer, but I found the way farming works interesting (ie. how snow forces you to shovel your farm every day), and really liked this heat propagation system, placing walls to help keep some of the heat inside. The difficulty & balancing (at least in the jam version) seemed not ideal, but for a game that complex it's understandable.
I wanted to submit my high score upon losing, but was only greeted by a white screen upon game over. I thought I had lost my score, but upon restarting the game it seems the day counter was not reset due to a bug! At least I could submit my score now :D
Also great work on the sound (footsteps, etc.) & music side of things, which help set a mood.
Thanks for the feedback. I knew there were a few things I didn't reset, I feel so stupid now! I was planning to add a high score system but mis-timed everything and couldn't do it. The music and sound effects were made by Valde, and I thought they were quite impressive considering he made basically all of them halfway through the second day and still had eons to spare.
I highly admire the ambition that went into this game, but I found it completely impenetrable. I can never get into these sorts of games when they are completely developed and polished either though. I really admire building systems rather then scenarios, and you seem to have done a good job with that with the heat system.
The graphics were servicable, but the music and audio were good.
I don't know how suited a survival game like this is to a game jam setting, these seem like the types of games which really benefit from learning the depth of systems which are hard to develop in 48 hours and really hard for a player to explore.
All that said, this was a valiant effort, and the sheer quantity of systems is astonishing, I'm amazed at what you were able to accomplish in this short amount of time.
I'm impressed with how much is in the game, very nice.
Music is cool, graphics are good enough.
I destroyed the workbench by accident and couldnt cancel the action.
The tutorial was too long, even when I read it all I couldnt remember everything when I jumped into the game. Would be better having a "guide" item which you could open while playing to check things.
Well done on making such an intricate entry, good job!