You are on a plane. You don't want to be on a plane. Therefore you do the only sensible thing and jump out of the plane. Get to the ground as fast as possible without dying.
The only thing you have to do in this game is to choose when to trigger the parachute. Too late and you will die. Too early and you will hang in the air forever. What will be your highscore?
Controls: Press space or click the screen to deploy the parachute. Press again after landing to restart.
Very small game as we did not have much time. Done in about 3 hours.
not bad. Art style really stands up here. Anyway i suggest you to include "controlls" scheme. I know its only space key but for first few seconds i was really confuse what to do. Simple "press space for deploy parachute" would be sufficient. Or mention it in description. Something like controlls: space key
Excellent graphics :) Actually it looks pretty good!
Easy to understand, yet has a bit of challenge in it. One idea I had, was to change where the ground level is each time, so you don't just leave your mouse at the appropriate level. But then different scores wouldn't compare…
I got 4.60, which I think is pretty good?
Using drawings scanned from grid paper was a great idea! It gives the game charm for cheap. Also a great way to get children into the joys of gamedev :)
With high scores making us compete on this little thing, you have made a great use of your 3 hours. The game is obviously very small compared to other entries but at least the fun/playtime ratio is very high!
Lovely visuals and fun simple gameplay.
As far as the highscores go, I did some science and proved to myself that it's impossible to beat my time in my browser, so I'm guessing your gameplay isn't framerate independent somewhere in the calculations, which would be a pity as it seems like a popular game for highscores.
Very nice entry!
@voxel You are right, all the calculations are unfortunately framerate dependent. It didn't even occur to me that this will influence the highscores, but now that you mention it… But alas, learned something for next time, thanks for pointing it out!