You are Ares as a kid. Since you're a God of War in the making, why not take advantage of daddy falling asleep to go WAGE WAR ON EARTH!!!??
Controls are explained in-game.
The goal is to capture all of Greece, converting it into worshippers of Ares.
The post-jam version is available and have these fixes:
@duel_05 Sory I tried to fix some issues this morning and didn't have time to finish before going to work. I'll upload the fixed version this evening
Fixed version will have:
The bugfix really helped a lot! It's a great game you are developing.
Some improvments you could work on for the future, could be a move away from button-smashing and towards more commanding and supervision. Maybe your hero could have health and when you fight something, with you hero, you would need to manage the heroes health and rely more on soldiers. That way you don't you run around chopping castles until you win.
Maybe bring in some kind of economy. So you can upgrade your hero and castles/soldiers.
Could there be different kinds of soldiers. Footmen counters Skirmish, Skirmish counters cavalry, cavalry counters footmen.
Keep up the good work.
That wasn't like anything I've played before. The combination of a 3rd person game and RTS is something I haven't seen before, but I'm not very familiar with the RTS genre, so I don't know how rare this is.
I found the whole game rather humorous. I wish it had some crazy SFX and music to go along with it.
I think it would've been better if I could've commanded my towns from Olympus. In the end, I found it more efficient to be running around on the ground instead of going back and forth.
Overall, I found the game pretty enjoyable, good job!
Oh man, I could play an entire game based on this crazy jump from Olympus onto towns and cities below mechanic. So satisfying when you get a good hit!
Great models and world, fun falling mechanic. Yes the armies are all pretty dumb but it's obviously because they're dumb mortals instead of rushed AI right?
The systems at work in the game felt great. I love how you can't get too far just by swording cities alone, so you really have to think strategically. The RTS gameplay from a character perspective reminded me a lot of Brutal Legend, and is certainly a cool way to tackle the genre. The jumping felt very satisfying, like a little mini game in itself. I would echo what some of the above people said about controlling from Olympus, as it basically gives you a board game view of everything already. Very cool entry!
This is a very neat idea. I only played this type of game from a top-down perspective and without a player character, so this adds a new layer. I was going to complain that it is way too easy, but it actually got quite challenging later on. I think the controls need some work, they sometimes got in my way, but apart from that, I really enjoyed it.
Take that Zeus! Well it took me a while to get around to playing this but I got there in the end. This was really cool. An awesome idea that was actually really compelling and fun to play. Although it may not be the best tactical move to spawn an army of 95% of your troops and send them out I really liked the way the AI worked. Made it fun and dynamic. Right at the end I thought I'd won because I had every fort then I found a 64 strength troop hidden away somewhere! The game could definitely benefit from cleaner movement controls to make it feel more fluid but that's just polish that you of course didn't have time to add. Quite impressed with the character model and animation, the visuals looked good. Really enjoyed this one!