Kings Feast is a little retro style game about feeding your king!
You play as the royal chef, assembling dishes for the greedy king to keep him well fed. Make sure you get the recipes correct or the king might just waste away to nothing!
Kings Feast was originally a barely functioning entry to One Hour Game Jam which has been developed further.
If you have time a rating on the play store would be awesome :)
This was very enjoyable to play.
The mechanics are very simple, but tricky to master. I had to play it on my mac, so I imagine the Android App would run much differently, and I'm curious to see how it would play like on a mobile device.
The art and music are very nostalgic, and I feel you capture the old timey pixel games very well, though the noise for when the King ate the wrong meal was a bit loud (probably just my headphones).
There was a bit of a game breaking glitch though. At some point, around earning 21 points or so, the game just stops working. Menu items stop appearing and the character is immobile. I'm guessing that a Game Over screen was supposed to pop up? I had to reset the game twice to get back into it.
Other than that, a very fun game I could see people playing on their phones!
@SnowFox Thanks for playing!
That's interesting there was a bug, I've only tested PC and android so you are the first mac player as far as I'm aware.
I think I know what's causing the bug though, there was a crash bug in the android version I fixed that I didn't patch in the pc versions.
I'm glad you liked the retro vibe :) The sound effects could maybe do with adjustments to the volume.
I think I mainly designed this game for mobile, I just happened to make it on pc first because I'd never made a mobile game before. It definitely plays best on mobile. In the mobile version you tap on the food item and then you move there and cook it. It's a bit more clean.
Thanks again for playing snowfox :)
29! I played this on PC (although I'll give it a try on mobile too). It reminded me of Cook Serve Delicious except with a simplified gameplay of course. The idea is simple and fun, and the story/theme to wrap it into a game is pretty fun.
My main feedback would be that we're constantly busy cooking, and it doesn't have to be that way. Allowing small breaks from time to time to relax a bit would help make the experience more comfortable without necessarily making it that easier. RIght now we're constantly focused on that small part of the screen where recipes appear, there's no time to even watch the king eat :P
I could see plenty of ways to expand this core mechanic, from introducing new ingredients & recipes like in an incremental game, to having to multitask with renewing your stocks.
I played it on android. It works well and feet well the theme. The music is also nice ;)
Played it on Linux, works great. Interesting mix of art styles, with the king and cook seeming to belong to an earlier era of games than the title screen and the ingredient graphics. Not sure this is deliberate, not sure if you want to change it.
I didn't really have time to look at any part of the screen apart from the recipe and ingredients, so I'm afraid I didn't see my liege starve :)
It's nice and simple to kill a few minutes, but I don't think it would retain my interest for very long. For that, it would have to have some more depth besides just learning to get faster at doing the same thing. Then again, I'm sure there are people who enjoy exactly that :)