SnowFox #845

Joined 5 months ago



Latest posts


Slowly working on my little platformer. Trying to tweak the difficulty is a bit tough, but I think I have enough hazards to keep the player busy. If I have time I might work on powerups before the deadline!


Having a blast coding this weekend. Hard to believe that the simplest things could be so hard to code.

Like trying to get bullets to fire on a consistant velocity. That took me a good few hours to figure out. Stretching my math muscles was a welcome change.

Not sure how to post pics or vids of my progress, but I just posted what I've made on my Twitter account! Then you'll see the meaning of my post's title! hehe.


Just took a look at the theme for this months jam. I don't tend to play many Hyper-Casual games, but I'm familiar with my temple runs, flappy birds and such. I think I already know what I want to do, and it stems from a project I did way back when I was using GameMaker Studio.

I'd created the basics of an endless runner, with moving platforms where a player had to jump from platform to platform to gather coins. As the player score got higher, new obstacles would spawn like turrets on platforms and rotating saw blades.

With GameMaker, I managed the basics, but never finished it and never got to add the obstacles I wanted.

That being said, I am currently using Unity, so I basically have to start from scratch.

In a month though? Hope I can pull it off!


Welp, November was an interesting month. Participated in Nanowrimo and got away with 23000 words. Less than half the goal, but no matter. Pretty happy I was able to churn that much out in that short time.

December has been the month of relax, especially now with that holiday right around the corner.

It's time to get back into game dev. I imagine my coding skills are a bit rusty after such a long hiatus, but I hope it will come back to me in time for the next Kajam.

I'm looking forward to stretching my coding muscles once more.


As a beginning developer, the idea that I could market anything I have created is utterly ludicrus to me. It's not that I have anything against marketing, but rather I don't feel comfortable marketing any of my projects.

They're all kinda crap, and I know it. Fun, sure, but not worth a penny in my opinion. That's probably my pride talking right there, but it's a feeling I can't quite get over.

So, I won't be taking on this November challenge. Maybe next time.

Mean time, I intend to take a break for coding as Nanowrimo has started up again, and I plan to take the challenge. I'm a huge fan of games with great stories, so I feel that this will be great practice.

Good luck to everyone taking on the November challenge, and make that sweet sweet lettuce.


While messing around with my own games mechanics, I've tried to take some time to play other entries in this Alakajam. Many of the ones I got to play were either great, or had lots of potential with just a bit of polish.

I am so greatful for all the feedback that I have gotten for my own game, and I am implementing what I can to polish it up just a bit :).

I am a bit sad that some games are windows exclusive :(, and many of them look really cool to play! I run on a Mac, and try as I might, I can't get BootCamp or anything else to run windows properly. Old tech, ya see. I also have issues rendering 3D games. One of them actually crashed my computer.

Ah well, what can you do.


When I submitted my game at 11:59, I was ecstatic!…Until I actually tried to play it on Turns out, I'd forgotten to change the screen size, so everything got squished beyond recognition, and the game was effectively broken and unplayable.

Even though the time had passed, I decided to fix it anyways, messign with the size until I got it right. Took me 6 verisons before I came up with something I could accept. I uploaded the game to and decided to update my Alakajam info.

Luckily for me, there had been a grace period the whole time to finalize the release of my game.

You have no idea how releaved I am that I managed to turn this one in on time despite my last minute errors. :)


11:59 on the freaking dot! I submitted my game!

It is BROKEN, but I got it finished.


I wish I had the time to fix the huge issue with the game, but that's something to work on in the future.


20 minutes to go, and I forgot that it takes time to actually render the game! Ohhhh NOOOOOOO!

Luckily it runs fine, but now I gotta convert to HTML and upload it! I am filled with dread….


Success! My first 3 hours have gotten me far! I now have a working prototype of my game! This is really the first project I've done that wasn't based off of a tutorial of some kind, so it's taking a long time. I hope I can make it look good by the deadline!