This game was made in 48 hours for Alakajam #4!
Bugs: Um, lots, but most notable is sometimes your player clones himself, and the portal animations were never done. Also, the game has no sound effects, and the sound track is awful. The game also lets you keep playing after you hit a death scene, if you can figure out how.
Use A/D to move left/right, and space to interact with the lever in the opening scene.
Bad music was created by Laaph. No sound effects were made.
Good art was created by Evrim, and bad art was created by Laaph.
All programming was done by Laaph.
Sticker art was done pre-game jam, but when I had the idea to put free stickers in the game, it seemed appropriate. Sticker art was created by Evrim, with text layout by Laaph.
I had planned so many alternate endings and paths! The portal wasn't meant to be fake, it just became yet another path that was cut at the last minute. :(
I also cut the river, the mushroom kingdom, the goblin lair, the mouse village, the sekrit laboratory (well the sign still made it in), the "one makes you tall, one makes you small" potions, and the perfect "splat" and "smoosh" sound effects.
I could change the camera to always follow the player, instead of just follow the player down.
What a troll exit!! "Haha! I have made it past you alligator thing!…oh..it's a fake exit" DEAD
This was short, but I thought it was entertaing with a lot of potential for more.
I just read your comment above, and they all sound like great ideas for a game like this! I do think having the camera follow the player would be great, espesially since the character is so bouncy.