Warm up your mikes, prepare your Sfxrs, and set your volume to 11 on this new instalment of Kajam!
This time we will be focusing entirely on sound effects. Audio feedback, explosions, pew pews - you name it!
Sound design and sound effects in games are perhaps less celebrated than beautiful graphics and tight controls, but it can really change the experience of a game. Music can be very important but sound effects can make a game memorable and immediately send you back to a certain situation when you later hear the sound.
Let's put the focus on sound effects and see how that affects our games!
List of free game sound sites
Wilhelm Scream (did you know there's also a Howie scream?)
Trusty old Sfxr and related as3sfxr, Chiptone, and jsfxr
Tutorial on how to use the libs above
Bfxr, Sfxr's younger brother
Wavosaur
Intro to Web Audio API
Tips for sound design in games
Bobby Prince (id software) on Sound Effect Design
Zachary Quarles (also id software) on game audio design documents
Excerpt from "The Complete Guide to Game Audio"
Sound Effect Fonts!
The story behind Batman’s fight graphics (OK, going off on a tangent here…)
Good luck! And have fun!
Great theme! Looking forward to make a little entry with @toasty & possibly guests :D
The linked articles look interesting btw, I never took time to actually study how to design sound well so it's a good opportunity. To dump some more links, there seem to be some sound-related studies/postmortems for commercial games out there, and especially for movies, which might be a source of inspiration as well.
@tadashibashi Your music sounds great, I love your laid-back style :) Feel free to ask on Twitter as well for an RT from Alakajam's Twitter account.
Kapow!