Forager

Forage mushrooms before the bugs eat 'em

Move your player with arrow keys and jump with X - forage by pressing down and kick any intruding bugs with Z. However, if you get too aggressive you have strayed off the path of the forager.

Every level adds more mushrooms and/or enemies. How long can you last?

Voting results

Overall
14th
76%
5.364
Graphics
9th
47%
6.636
Audio
6th
29%
4.200
Gameplay
15th
82%
4.727
Originality
10th
53%
6.364
Theme
9th
47%
7.000

This game entered in the Solo competition (17 entries).

Comments (11)

Synchronleuchter
 • 2 years ago • 

I love the art and sound style, but this game is really RNG-heavy. At level 5, it feels like sheer luck to pass a stage. The gameplay is easy to learn, hard to master. That's great!

heyheyhey
 • 2 years ago • 

You know something? I had fun playing this game through. But it seems it's mainly the luck of the draw, as stated above. I kept replaying levels until the arrangement of bugs and fungi was favorable. I noticed two bugs. First, sometimes a fungus is on top of the stalagmite in the bottom right; it seems impossible to get in that case.
Also, when I beat level 5, I got a runtime error. I have included two screenshots below.

Aside from this, I like the gameplay — I had plenty of tense moments, trying to harvest the fungi while keeping an eye on the bugs. I like the added detail of mitigating aggression — a welcome message in these woeful times.

dollarone
  • 2 years ago • 

hey, thanks!

yeah, the rng is high. I was also going to add randomised level terrain but ran out of time - but that would just add to the rng. It would take quite a lot of effort to make random terrain and bug/mushroom placement and make it fair. Would be possible, though!

heyheyhey
 • 2 years ago • 

That’s one of the problems with randomness — it adds variety, but it can make game design very difficult. It is possible though, as you said, and you did a good job given the time constraints.

euske
 • 2 years ago • 

Okay, I didn't understand the fail condition until I read the subtitle of this game: "…before the bugs eat 'em". Can you add this line to the main description too? As for the game, I like the variety of mushrooms. I wonder how many they are?

automatonvx
 • 2 years ago • 

As others have said too ends up being much luck of the draw because the bugs get to the shrooms so quickly and eat them that the onhly chance you have is they don't spawn too close to begin with. If they just took a bit longer to eat them at least I would have a chance to get there and kick them off. Like the concept and kicking bugs around seemed like it would be pretty fun and balacing foraging and aggresion is an interesting idea. Also bonus points for Pico-8 just because I love the aesthetic. :)

Cuddl3s
 • 2 years ago • 

Props for pico! The animations are really cool!
I don't really have other suggestions than what everyone said before.
Great job!

DaFluffyPotato
 • 2 years ago • 

I agree with the RNG being a bit of an issue. There were definitely some opportunities for improvement in how it was applied. Fundamentaly I think the game works as a solid minigame if the randomness is applied a bit more fairly. For example, you could prevent the bugs from spawning on (or too close) to wherever the mushrooms are. Additionally, I think there could be more room for skill in the gameplay without reducing the randomness by just decreasing the bug speed, increasing the player speed, or making the player's movement tighter. If the mushrooms create a split path with the bugs going to both, it becomes nearly impossible to fend off the bugs and get the shrooms.

Not too big of an issue, but I may have found a softlock. I don't think I could forage mushrooms if bugs died on them for some reason, so if all the bugs get killed, you can't lose or win and you just get stuck.

Anyways, it's a cool concept and I think it could work pretty well with some minor changes. Good work.

Wan
 • 2 years ago • 

This was a pretty unexpected take on the theme, and I liked how simple yet unusual it turned out.

It took me a little while to understand the controls and gameplay completely, when I did I had fun, well until level 5 :D One of the first layouts I got for level 5 was 3 insects spawning right besides their respective 3 mushrooms, making the game over trigger in <1s haha. That's how I figured out maybe I reached the end of it.

Like the others I found the randomness/balancing difficult, and level 5 seems pretty much impossible, so handcrafted levels would have suited the gameplay more.

M2tias
 • 2 years ago • 

Managed to beat the game if the runtime error is the end :D
This was a mean game! I want to see a no retry speed run of this. I liked the aggression/tilted meter. I felt pretty tilted when I reached it.

oOBloodyOrangeOo
(@xXBloodyOrange) • 2 years ago • 

I really, really love the lowres art style.
The kicking animation is toooo cute! But unfortunately, this is not a game for me.
It took some time to get used to the controlls.. however… you can hear me loosing patience the higher the level gets. xD
https://www.twitch.tv/videos/1423581480?t=1h18m37s Here is the VOD with the timestamp when your game started. :D

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