Get talking to all those people who need to have a good sleep, they need their dreams, and special dreams at that.
Get there and find their dreams, make them great, give them the best dreams you can manage.
Sometimes people need a sad dream, sometimes people need a happy dream. Get your train and toot those dream bubbles to make their dreams.
Controls are listed on the Itch.io page, the basic controls are mouse and keyboard.
This looked like a prototype for something way bigger ! The universe is interesting, characters seems interesting and I'd love to see more of them.
However the train phase was not really clear, I couldn't understand what ended it, what was my objectives and what were the consequences of wich dreams I gathered ?
It was sometime laborious to use the right click to gather dreams, as they would not always come to the train, and the left click was not powerful enough to be of any use.
Maybe for a 72h game jam it was a bit too ambitious, but there's definitly something interesting in this, well done!
This was a really ambitious project. I loved the different characters and the world. The dialogue was very charming and did a lot to bring the characters to life. The gameplay was interesting and I wish I could have spent more time with it. I think it could have helped the pacing if less stuff was frontloaded in the very first dialogue tree especially since some of the concepts didn't come up until the second level. This is a minor nitpick but the dialogue options would have worked better after the dialogue they were meant to answer; I totally missed that there was dialogue to read on the text box under the options and I ended up trying to answer what was on the previous screen with the options available instead. Overall, really great job!
I really like the cool feel of the world and music. I did get a bit lost in the train section, and I think I took a wrong turn and ended up heading south on one track that led nowhere, and just continued moving down there forever aha. But I really liked the atmosphere of the game, and I think if you can make the goal in the train section a little more pronounced, it would help the player get straight into the flow of the gameplay. But good job regardless!