Failure 3

dollarone • 2 years ago on 5th Alakajam! 

It's ok to fail. Fail early, fail often, and learn from it.

I wanted to make something for the Alakajam, as usual. I liked the theme and I brainstormed what I think is a cool idea that can be iterated and extended post-jam as well. The only problem was scope, and I guess I spent too much time evaluating what to do and how to cut the scope into something manageable.

In hindsight, it's obvious! I know how I could have done it now, but alas, during the weekend it felt a bit hopeless. I think part of the reason was I could "see" all the options for extensions and new features and got a bit overwhelmed.

Anyway, I finally started working on the game at some point on Saturday. I did a test-run last weekend which revealed my base code needed some repairs in order to do web builds (long time since I'd worked with my JS stack). Unfortunately I didn't manage to fix it in time, and so I spent much valuable time just getting the basics ready.

On Sunday I had some other commitments, and I quickly realised I just wouldn't have the time to get something playable ready. However, I do still like the idea, and will try to create a prototype as my next project.

Failing is not bad. I want to participate in each Alakajam, but this time I will be doing it post-jam :)

Comments (3)

 • 2 years ago • 

Thanks for sharing.
Do let us know when you have a playable prototype.

 • 2 years ago • 

We need more stories of failure like this to make me feel better learn from. Thanks for sharing! :)

 • 2 years ago • 

"Success is stumbling from failure to failure with no loss of enthusiasm"


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