I've been a bit disengaged from AKJ but I'm looking forward to participating in AKJ17, which will finally be the jam where GIANT ROBOTS is chosen as the theme
Lately I've been dabbling in NES assembly programming, so that's probably what I'll use. I've done a (not great) NES entry using C before, but I've honed my 6502 assembly in onehourgamejam to the point where I can definitely cause some trouble in a jam timeframe.
wekcome bacj