Collect as many apples as possible before they fall to the ground.
This game was made in 48 hours and is a submission to the Alakajam. The theme was "Falling". Collect as many apples as possible before they fall to the ground. Controls: A D / < >
Unity 2018 / Visual Code
Hey! Thank you guys for your nice words @bradur, @psevrain, @MatchaMaze and @smbe19. Yeah I have to admit the game is quite boring. And there is no end… Unfortunately, I did not have much time last weekend but I wanted to have a finished game. I had a lot of fun to create my own brushes to paint that tree and apples. The music was created in the last hour before the end and is repetitive but the idea of the collecting sound was to fit in the tone sequence =)
Splendid visuals, I really dig the style.
Audio less splendid, but the idea is there. A longer loop and less, let's say, derpy instruments would go a long way.
The challenge is overly simple and random too. At times the apples spawn at totally opposite ends of the tree, nothing to be done there. A few quick changes would improve the experience considerably:
Good work for a few hours worth. The final layer of polish is missing, a victim of circumstance.
The art here is very pretty and I love it. Unfortunately I'm also having an issue hearing anything in mozilla. I'll try again later in another browser though.
The gameplay is straightforward, but it's still enjoyable. Although a few times I noticed that apples occasionally spawned above the tree, which was confusing.