Fire! Fire on the Space Station!


I interpreted the theme in two ways. First as "falling from orbit" - second as "falling apart". This is my attempt to combine those two interpretations.

Controls and Mechanics

The d-pad and buttons on the screen are purely decorative, ignore them.

Some players were having trouble with the controls, and while they're simple, I understand they might not be all too intuitive. You are accelerated in the direction opposite where you're firing. If you hit the floor, you stop moving so you can aim your extinguisher more carefully. If you hit the walls or ceiling, you bounce off at a reduced speed.

The movement is meant to be a little tricky but I find it's satisfying once you get into the right rhythm. To get speed up, avoid the walls and floor, and remember that you can slow yourself down by firing in the opposite direction.


Windows Users - The main music loop (after you click "Start Game") is broken in the current build. I'm working to fix this. In the meantime, if you want the full Fire! Fire! experience please load up sfx/main.mp3 in a music player of your choice if the music stops playing.

Update from the morning after: I'm uploading the Windows build a little late, and will be pushing some fixes to the other builds as well. This is my first time using SDL and my first time publishing anything compiled from Haskell, so getting the .exe took me all night. I promise the game you're seeing is as it was on submission hour.

Voting results


This game entered in the Solo competition (46 entries).

Comments (11)

 • 1 year ago  • 

Haskell? Oh boy, what a choice of programming language!

 • 1 year ago  • 

The game crashed here. I'm on arch linux. It said "Segmentation fault (core dumped)"

Nanukk Luik
(@NanukkLuik)  • 1 year ago  • 

Broken Audio on Windows? Unless you mean there is more than the awesome midi you did then sure. But I thought the game worked well with the music. A looming sense of dread.
I love the mechanics, awesome game.

 • 1 year ago  • 

Great and awesome game. Loved the mechanics.
Please get the broken audio fixed fast

 • 1 year ago  • 

Interesting graphical and gameplay style, controls were a bit weird at first but I soon got the hang of them. Simple and fun, as a game jam game should be, nice job! Shame about the lack of music looping on windows though…

 • 1 year ago  • 

I got stuck on the ceiling… Took me a while what to do :D
Had fun with it! The design is amazing! Spacestation - Background combo worked really well!
Let us know when the music problems will be solved on windows

 • 1 year ago  • 

You should seriously consider naming your game, space station portable :D
Music is working fine on my windows device.
"But knowing I am going to die, no matter what, prevents me from giving my best"

Fresh Food
(@Fresh-Food)  • 1 year ago  • 

I liked it, it was enjoyable, simple and well made. Good way to use the mecanics and the whole thing worked great.

 • 1 year ago  • 

Music doesn't seem to loop on my Linux box either. Not that I mind it much, it's a bit annoying.

I like the idea here. The handheld console visuals combined with the falling space station aesthetic is something quite original.

In terms of gameplay, it gets a bit boring after a while. I would mainly make everything much faster. Make the kickback from the extinguisher at least 5 times stronger, give the particles 2-3 times the range, and then tweak the fire until you reach some balance again.

 • 1 year ago  • 

A good, little simple and fun game for a jam.
I agree with @thomastc: you could try to give more rythm and a little more action. The idea is nice, making the player to combine extinguishing and moving, but the overall gets boring after 1 minute.
Fire may be lethal too, to give challenge

 • 1 year ago  • 

I guess the mac version doesn't show your score after you die! I scored over 300 before I figured out how to kill myself though :)

Fun mechanic, I enjoyed dancing to the music and jetting myself around the map. I wish there was some kind of station structure to navigate or bump into, the game becomes much more interesting as it begins to fall apart and physical obstacles begin to manifest.

The game breaking to reveal the background was a particularly nice touch. Great game!

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A small-scope game in Haskell


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# User Score
1 @voxel 326
2 @amras0000 186
3 @Rardo 74
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