You'll need to run this in DOSBOX! This version will not work correctly on a real DOS machine, you'll have to wait a bit longer for that.
Possible audio bugs, please don't set your volume too high
Impressive work on so many levels! I have too little knowledge of DOS programming to appreciate how hard it was to pull off, but I can say the game was enjoyable and felt very authentic. The graphics in particular are very good, reminding me of cool 80s references from Blade Runner to Akira. Nice job with the bike overlay too, embedding really well the various elements of the UI.
Gameplay-wise the bike was mostly fun to drive, with controls and physics that really felt retro. Things did seem a bit too fast and twitchy at times though, forcing me to go smooth with the throttle. But overall it yields a really nice sense of speed. This meant the parts of the map with wider streets and open spaces were the most fun to ride in, and I could definitely picture a story mode making us drive at full speed through long highways and night-time American-style city blocks.
The quest system was straightforward but fitting, and I'd love to see where you could go with a full story. The premise at least is really awesome and fitting for your online persona so I can't wait to see more of that :D After the mostly serious intro, the jokes during the missions felt a bit over-the-top so you may have to decide where you want to go with the tone of the game.
Congrats with what seems like a great engine for a promising game! Can't wait to buy the full thing at $5 on GoG ;)
Little bug: After finishing the game the final cutscene loops because the quest is left active.
Oh boy. I loved playing this. The missions actually had quite a GTA feel to them, both in terms of the goals and the text. It's a decent length, too, for a jam game. I guess in a longer version you'd want other types of mission, but the ones you had kept me entertained for now :)
I have to say I'm really impressed that you got it running as an actual DOS game too. Much kudos!
It is very GTA-y indeed, you could explore some of that by adding payphones where you can get missions, and add some pedestrians which you have to avoid hitting.
The GTAness betrays you, in that it is a 1997 game, but it is OK because 1997 is a superior year for mankind.
I hope to see it completed, the sound bugs fixed and the police to chase you.