After a full month of competition, the 1st AKJ Tournament is finally closed. Congratulations to @CMLSC for the well-deserved win! Nice job as well to @dollarone and @toasty who managed to get in the podium, and to all of the participants.
If you liked the event, know that we intend to make it a regular thing, the next occurrence being planned for the month of September. Some questions for next time:
Any other thought or suggestion is welcome.
As for the next event… The 3rd Alakajam is finally approaching! It will be hosted in th 22-24th June week-end, which means the detailed schedule will be published next Monday. See you then :)
Lollipop Ninja is probably the hardest game to post a score on, as it seems to take around 30' for most people to beat the first time. After finishing it twice I finally feel like I have the hang of it. So, a couple tips:
Going invisible is mostly useful to advance tricky sections with lots of jumps/wall jumps, until you can finally reach either a safe spot, or a flat place to hide behind smoke again. The cooldown is quite high here, so if you run into trouble try to hide in smoke waiting for the skill to ready. Again, with more confidence you'll realize some enemies can be passed without using the skill at all, by just rushing through.
Sometimes it's hard to figure out where to go next, leading you to get lost a bit or end up in a hole. Some guy did a video speedrun of the game, so if you're getting too frustrated with the trial and error feel free to check that.
The very final jump of the game requires a specific wall jump technique. It took me a lot of practice so just smoke the guy below the jump before each attempt and you'll be able to try for as long as you need. Basically the idea is to hold Left after the ninja has jumped, and then immediately switch to Right to reach the opposite wall. Again when at the right wall, keep holding Right when you jump, then immediately switch to Left. After a couple back and forths you'll be on that sweet lollipop.
EDIT: Some more tips courtesy of @Raindrinker
Bonus: On Disappainted, use white paint to leave a slightly visible mark on the canvas. It can help you put down the contour of your drawing before you fill it with actual paint.
The 1st AKJ Tournament has begun! For the whole month of May, you will get to prove not your gamedev skills, but your gaming skills :) More rules info here
You'll find below the final selection of 8 games made by Alakajam! members. From arcade games to hardcore platformers to UFOs, you'll have plenty of material to test your skills. Have fun playing them and try your best to climb the leaderboard! A quick warning though: some games are Windows only. We'll aim for a fully cross-platform event next time, promised ;)
May the best player win!
The time has come
To prove you are the best
To crush your enemies
To win the Tournament (*)
Game | Author(s) | Genre | Jam |
---|---|---|---|
Disappainted: Master of the Invisibrush | dorkulon, cloakednunjas, treslapin | MSPaint | 2nd Alakajam! (1st place) |
You Can't See Everything at Once | sebastianscaini, EternalStormfire, Supermooper123, coleycaves | Platformer | 2nd Alakajam! (4th place) |
Lollipop Ninja | DaFluffyPotato | Platformer | 2nd Alakajam! (4th place) |
Whiteout | euske | Arcade skiing | 2nd Alakajam! (9th place) |
Spike | sorceress | Arcade labyrinth | 2nd Alakajam! (13th place) |
Cooperoids: Tournament Edition | toasty | Asteroids | MiniLD 74 |
Turbo/Glide | rnlf | Arcade transformer | Ludum Dare 35 (86th place) |
Drift | Raindrinker | Arcade racing | Private jam hosted in Raindrinker's room and open to Raindrinker only (1st place) |
I know, I know. I'm sad too. But put away those tissues, because we've got some great stuff coming right up!
First of all, don't forget to
Second, cast your eyes to the month of May (hint: it's tomorrow) for the first
All month we'll be not just playing, but competing in the shortlisted games, posting our scores using the new scoring system built by @wan. Great stuff, huh? Huh?!
There's just an hour left to vote! If you haven't already voted, you really should. If you have, though, why not try to improve your score on Prison Breakpoint? :D
To get you motivated, here are the top 5 scores for each level so far ;)
Player | Score |
---|---|
Wan | 100 |
Thomas | 100 |
Rain | 100 |
vede | 100 |
kdrnic | 100 |
Player | Score |
---|---|
Bubba | 100 |
Wan | 98 |
vede | 98 |
Thomas | 96 |
Ferri | 96 |
Player | Score |
---|---|
Bubba | 100 |
Thomas | 97 |
Wan | 96 |
vede | 93 |
Aurel | 82 |
Player | Score |
---|---|
Wan | 215 |
Thomas | 210 |
Ferri | 206 |
vede | 192 |
Bubba | 142 |
Player | Score |
---|---|
Wan | 100 |
Bubba | 100 |
Ferri | 99 |
Thomas | 94 |
vede | 92 |
Player | Score |
---|---|
Bubba | 139 |
Wan | 138 |
Thomas | 134 |
Player | Score |
---|---|
Wan | 200 |
Thomas | 186 |
Bubba | 144 |
I'm planning to submit my MiniLD 74 entry, Cooperoids for the first AKJ tournament. Not happy with the way the game currently looks, though, I'm releasing a brand new edition. Introducing Cooperoids: Tournament Edition (oooOOooh).
In brief, expect (hopefully) fixed audio, better graphics and more intense gameplay (full description here). Enjoy! :)
I just realised the music was not there on the version of BDSM that was uploaded. There is now! It's music generated by a web that uses AI to create background music, so it's as fitting with the theme as it can possibly be.
Maybe you find it useful for your games -> https://www.jukedeck.com/make/tracks/browse
Just wanted to share! :D
And so I have jettisoned my fragile game, Prison Breakpoint, into the internet wilderness, ready to be devoured by a howling mob of people with probably totally valid criticisms.
I'll write a longer reflective post after the voting stage, but these are my initial thoughts on the game.
I had to crunch pretty hard last night to turn what was a congealed blob of JavaScript spaghetti into something resembling a game, but am happy with the end result. It's definitely basic in some ways (the art styles are mixed and incoherent; there's no SFX or music), but it does have a reasonable level of polish.
Because I lost a big chunk of time, there's not a whole lot of AI. The whole game is about writing some AI, which is enough to get into the jam, but it still feels like a cop-out. I would have preferred more AI in this game.
The elephant in the room: I suspect this game is a bit too inaccessible. It's not particularly hard, but… you have to read a manual. Seriously. What the heck was I thinking?
It's the best part of the jam—where we play the games and most importantly, give each other a well-deserved pat on the back and some delicious constructive feedback. Mmmmm, yummy.
The theme is AI, but remember we're allowing entries where the player writes the AI. Also try to bear in mind that this is a difficult and quite unpredictable thing to code. Most important of all, be nice and constructive in your feedback. Try to imagine the kind of feedback that will help a person grow as a gamedev. Finally, have fun playing all the free games! :)
Don't worry: we're leaving submissions open until the end of the jam, i.e. for another week. Do finish as quickly as you can, though, so people can play and vote on your game!
In May, Alakajam! is not hosting a gamedev event. Instead, there's something completely new in the works: we'll play and compete on game jam entries!
Throughout the month, everyone will get to play on a selection of 8 games (made in any past game jams) on which they'll try to make the highest scores/best times as possible. Using screenshots as proof, players will battle to enter (and remain in) the leaderboards.
Leaderboards points are awarded to all players that enter the top 10 of a game. At the end of the event, on May 31st, the player with the most points wins the tournament!
As usual, there's no prizes to be won other than bragging rights. We're just here to have fun!
The list of 8 jam games to played is still in the works, and should be finalized on April 30th.
If your game supports setting a high score or a best time, please submit it below!
EDIT: List is locked down, and unveiled on Twitter