im not too good at making games but i'll be using phaser 3 to make my game and aseprite for art idk if i'll put music but i'll make sounds with objects lying around and bfxr for the code editor i will be using sublime text 3
So, I'll be entering into the game jam and I'm suprer excited. I remember my first solo game jam. I didn't even finish. Last month, I won Cowboy's 100$ game jam. I placed better than I thought I deserved at Ludem Dare. I'm hoping to beat myself this time. Wish me luck.
Here's the programs and resources I'll be utilizing:
Game Maker Studio 2 - game engine (we discuss why I chose GMS elsewhere, but that's what I'm using)
Aseprite - great program for pixel art
Bosca Ceoil or Chrome Music Lab - depends on the time I have left when I'm finished with the game, which one gets my attention. BC is very involed.
Audacity - voice work
BFXR - snd efx work
Coffitivity - so I can work alone but feel like there's chaos around me (artifical noisy crowd app)
Pandora - because music is life
A special shout out to Bawls energy drink. I love you Bawls, you've carried me through so much but thanks to a visit to the cardiologist, I will be retiring Bawls from the team and replacing them with 5 hour energy drink.
That is all :P Good luck to everyone.
This will be my 8th Alakajam but I usually participate with @Wan and more recently with @Balboom.
Sadly, this time they won't be available so I decided that I'll try making a game in solo.
My plan for this jam will be to play with some things I want to try with Unity
I would like to try the new input system, the new UI builder and if I can find an idea that permits it, I would love to try the ml-agent package to create an AI.
I know this will be a big challenge to try so much things but who cares? ^^
And I restricted myself, I will not try the new DOTS system in beta :D
Here's what I'll be using:
This will be my 9th Alakajam (I competed in 1 PyWeek and 8 Ludum Dares too).
I've been working on a new framework to help me quickly build well performing and scalable platformers, which I'm excited to possibly be using for this event. I've been using it to work on my largest project ever. \o/
I'll probably stream most of the jam on my YouTube channel (only the dev, not the ScoreSpace part) if anyone is interested.
Here's what I'll be using:
Good Luck!
After 48 stressful hours our small team manged to finsh DEPTH JUMP, our team's 4th game jam game.
The game was made in GameMaker and is slightly inspired by Wario Land for the Virtual Boy and Celeste. The main mechanic, the depth jump which allows players to switch layers, was interesting to implement. The illusion of moving between two planes, the foreground and background, was achieved by shrinking the players sprite size and switch which objects the player can interact with. I might make the main character into a character mod for Rivals of Aether.
My first game jam and my third finished game. I think the results are not bad. I didn't think I'd manage to do it so fast. Thanks, everyone in this community for the opportunity to have so much fun!
It was interesting to work on a project using a different environment. For sprites, I used Procreate 5 and AirDropped it right into Unity, which is super helpful. Small edits and tweaks, simple new sprites, etc. were ready in seconds.
The hardest part was understanding the scope. I think that the initial plan was perfect. Almost all of the features that are in the game were planned at the start. But estimating how long each element will take and how much time left overall is painful. The time management and planning is massive for this kind of rushes. But I think now I feel more confident about that.
To create sounds, I used only my voice, bass, and rhythm guitars. Post-processed everything in Adobe Audition (7-day trial version) to make it sound like underwater.
I really wanted to make music but didn't have time for this delighter. If you'd like to play my game, I recommend listening to some chill hop on the background.
Now it's time to sleep and play some of your games tomorrow. I wish everyone luck!
I always, always forget about submission hour! But I still made it.
Really proud of my first pico game and it was great working with something pixel & tile based again. Will definitely repeat.
Hope everyone was able to finish their projects or learn enough to compensate for a half project. Happy post-jam!
I had a lot of fun creating this. My highlight has to be the recording of whale sounds. If they didn't before, my neighbours now think I am totally nuts.
I do wish I had more time (as usual) and would have refined the gameplay mechanics. I had a ton of ideas to add but I would also have liked to refine the way whale-steering works. Whale, it is what it is.
If you like, take a look at
Okay, I realy need animation skill. But it à small simple game.
I had severall technical problem (as in: forgotten plug for a laptop,…), and it realy lake animation.