DEPTH JUMP. 48 stressful hours 0

pikachurian • 4 years ago on 8th Alakajam! entry  Depth Jump

After 48 stressful hours our small team manged to finsh DEPTH JUMP, our team's 4th game jam game.

The game was made in GameMaker and is slightly inspired by Wario Land for the Virtual Boy and Celeste. The main mechanic, the depth jump which allows players to switch layers, was interesting to implement. The illusion of moving between two planes, the foreground and background, was achieved by shrinking the players sprite size and switch which objects the player can interact with. I might make the main character into a character mod for Rivals of Aether.

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