Mostly finished game. 1

remiv • 7 months ago on 8th Alakajam! entry  Surviving Flock

Okay, I realy need animation skill. But it à small simple game.

I had severall technical problem (as in: forgotten plug for a laptop,…), and it realy lake animation.

Space marine commander 0

dollarone • 7 months ago on 8th Alakajam! 

I knew I had no time to join this time, but I just can't help dreaming. Spent some time thinking out a concept and made a suggested UI for it. You're a space marine mission commander sitting in a space craft, communicating with your team as they try to locate a precious laptop from a research facility that went completely dark and silent a week ago.

There's nothing more done apart from the mockup though, so I won't have anything to submit… unless I can smash something together this evening? But I have no time… unless?

Music and SFX done! 0

dorkulon • 7 months ago on 8th Alakajam! entry  DIG DEEP: Artifactually Incorrect

Excited to be back doing Alakajam!

This time around I went in as organic as possible, using an acoustic guitar, cabasa, cha cha nuts, and a wooden hohner recorder I luckily found at a nearby Clas Ohlson. The sound effects are also recorded at home. Sounds include flipping through pages in a book, hitting kitchen utensils together, burying my hands in baking beads, and joslting rocks in a basket to name a few.

Hopefully we'll also have time to implement them into the game too! 😅

A little less than 9 hours to go! 0

Devousa • 7 months ago on 8th Alakajam! entry  Treasure in the Depths

Oh golly how time flies. It's been our team's first Alakajam and I think I can speak for our whole team that we've had a lot of fun. CandyKitten is our main artist, R3messa is our main programmer, Haxxard is making cool audio and I Devousa have been responsible for game mechanics design and UI design.

Below is a background image from our gameplay scene. We are using Unity as our game engine. Personally I've learned a lot about version control and solving Git merge conflicts during this weekend. Because a game jam wouldn't be a game jam without speed bumps.

I've fishes! 0

remiv • 7 months ago on 8th Alakajam! entry  Surviving Flock

I’ve a controled fishes flock :

Now, I've to create a game from this…

My puzzle game is almost complete 0

Mr. Chocolate Salmon • 7 months ago on 8th Alakajam! entry  I.C (Depth Puzzle)

My game I.C (pronunced "eye see" or "ick", whichever you prefer) is almost done. Gameplay is finished, shaders/visuals are mostly done, and I'm just testing the music and sounds now. If I get time, I'm hoping to add a few more level sections as well!

I'm getting close! 0

DaFluffyPotato • 7 months ago on 8th Alakajam! entry  Aeroblaster

I've just got some levels to make, some polish to do, and a few simple mechanics to add. \o/

EDIT: I'm pretty much done. I've just got music and SFX left. Take a look at what it looks like after all the polish.

Greetings from L E V E L W A T E R 0

remco • 7 months ago on 8th Alakajam! entry  levelwater

fish fighters 0

elZach • 7 months ago on 8th Alakajam! entry  Under The Sea

obviously I'm working on a high octane action shooter. :/

Diving in my code right now :) 2

benjamin • 7 months ago on 8th Alakajam! entry  The Merciless Deep

parallax seems glitchy but gameplay is ready !!