12 hours or so to go, and I'm still frantically adding content. There's so many UI elements to keep track of plus I've had to fix more bugs than I anticipated along the way. Sometimes these jams make me produce some really, really awful code!
If I don't make it in time I'll swap to the unranked jam, but I'm very much in panic mode right now lol. And to think I have work to do tomorrow. I don't think I'll be getting any sleep tonight!
ouf! Ca â été tout une experience. j'ai hate de commencer le montage de ma video postmortem sur le sujet. J'espere que mon jeux vous plaira.
voici le lien:
(Prendre quelque heur de plus pour perfectionner les détaille de mon jeu aurait été surement apprécier mais ma paranoïa de me planter dans mes calcule de conversion de fuseaux horaires entre le Canada et l'Europe m'ont poussée à garder le jeu tel qu'il est en pensent en faire une autre version améliorée si le concept est apprécié)
Ok I'm a little late on this one and there are only 18 hours left, but I really want to try my shot with Alakajam !
This will be a physic-based arcade style game with retro graphics, think Rampage with real-time physics, where your character can't stop growing.
The goal is to limit the damage caused by your growing situation.
Be right back, gonna draw the main gameplay.
First day was good although it felt like we spent most of it fighting with git!
Hopefully we can get finished in time tomorrow so that I can catch my flight to California!
Had good fun today though!
Here's our fully grown player sprite drawn by yours truly!
Go easy on me as I'm a programmer not an artist ^^
Status update from the unironically self-named "super" team.
We are making an age of empires/warcraft/FTL/starcraft/loads more inspired thing where the jungle/nature is getting back at humanity and eating their cities. Your goal is to try to fend off the impending doom for as long as possible.
It's currently set to be a mix of tower defense with base building and maintenance, and we have a ton of ideas outside the "mvp" scope that we're dying to add (I want BOSSES!!).
We're a team based in different timezones - @toasty and I are coach-coding in the UK, while the sound department - @gsamaro and @Kyle3wynn - are composing in California, and at the same time @James_Deans_Jeans is making the graphics in Toronto.
This is challenging in some ways, but it also means work is being done while we sleep here in the UK. I'm looking forward to waking up and putting all the assets in the game! Hopefully we can add a screenshot tomorrow morning - watch this space…
The main gameplay is there and working, even if it doesn't have as much content as I'd like. (I wonder if I'll have any extra time to add more.)
Right now it's not very balanced though and that bit is going to be preeeetty difficult.