Shoot-em-up style game in the GameBoy color palette.
I thought it would be entertaining to try and let ChatGPT generate my game description and see how well it would come out, and funnily enough, it sounds like a 90's game commercial.
Get ready to set sail on a thrilling adventure in this Shoot-em-up boat game, inspired by the classic GameBoy color palette. As you navigate treacherous waters, you'll face waves of enemy boats that you must destroy to progress.
With each passing moment, the enemy boats become stronger and more challenging to defeat. But don't worry, you can upgrade your boat's weapon and speed by taking down a certain number of enemy boats. However, you only have 8 health points, and once they reach 0, it's game over. There are no health packs or healing options, so you'll have to rely on your skills to survive.
Featuring simple gameplay mechanics and intuitive controls, this game is easy to pick up but challenging to master. With immersive sound effects and a retro soundtrack, you'll feel like you're in the middle of an epic naval battle.
So what are you waiting for? Grab your cannon and set sail! Can you defeat all the enemy boats and become the ultimate Shoot-em-up boat champion? Play now to find out!
Use the Arrow keys to control your boat, and the space bar to fire.
Uhh.. The game isn't actually that cool, but ChatGPT certainly made it sound like it.
Anyway, I hope you enjoy playing this game! I had a lot of fun making it, and I've really enjoyed participating in Alakajam.
Pretty cool! A nice simple game that works well and doesn't have any bugs that I could find, a rarity in a jam. The music was ok and the sounds did their job, and the art was nice and low res. I'd have liked a bit of animation perhaps, but I guess you can't have everything!
The upgrade system is good but I felt like I got powerful faster than the difficulty increased, so even though the game sped up, it never really felt like I was in more danger.
Nice solid entry, great work!
Thank you for reviewing my game! I'm glad you enjoyed the game, I had lots of fun making it.
I'm happy I managed to finally finish something, and possibly get enough motivation for another non-game-jam game, since there's only so much I can do in the time span of a game jam with my limited knowledge.
I'll review some games (including yours, it looks really intriguing wth 6502 assembly!) as soon as I have some time.