Soooo exhausted, but happy with how things went! I managed to complete a little nice-looking and hopefully fun game. Unfortunately I don't think I play-tested it enough, so probably there will be many things I missed. Hoping to make a nice post-jam polished version. Tell me what you think!
I'm happy I managed to get it out there on time!
I used:
I hope you enjoy it as it is my first game jam submission!
Heyhey, we haven't posted before but we're a little studio from Ghent (Belgium).
We wanted to participate in this gamejam to improve our team-workflow and get to know eachother better.
We like to put a little more story and moral in games, combined with a focus on esthetics.
Please try out our adaptation on Guess Who? http://www.studiowaterzooi.com/guesswho/
Enjoy!
Thomas
Ps: if you like it, follow us at @StudioWaterzooi ;)
Hey everyone!
Voting time has started and we're in need of votes!
I'll play and vote on the games of anyone who drops a comment on our game so go check it out!
My old-school adventure game a-la Space Quest 1 isn't exactly done but I ran out of time. You can play it and beat it but there are no sound effects and the ending's not perfect.
You play as an alien who has managed to corrupt the map data on his ship computer and can't see where the planets are. To recover the data and get home you have to collect memory cards containing shards of the map and go to the different planets as you find them.
We ended up being way more than we thought but it was love and fun all the way !
We tried to do things we weren't used to and had lots of problem but we're pretty happy about the result in the end
Thanks to the Alakajam organisators, you guys did an awesome jobs and well played to everyone, I'm excited to play all your games, they seem really cool !
And a special thank to Thomas Lean who did the sound design and Othilie Berger who did the highpoly 3d models even though they weren't even supposed to participate
Can't say it's the best thing I've ever made, but I don't think it's bad for 8 hours work.
It was fun, and it was nice to finish something for once - even if it's something small.
Hope you enjoy!
I thought I could use this Jam as an opportunity to learn Unity, after spending 5 hours just getting animations to work properly I knew I made a horrible mistake.
The game we had envisioned was much longer, and involved a connected world where you could interact with characters and solve puzzles. I got so bogged down in trying to hammer out details of Unity and get physics working well that we didn't quite make it.
Milo's art made this incredibly fun to work with, and difficulty aside, I think it turned out pretty well and learned a bunch about unity.
Hey buddies!
My entry is playable on Itch.io!
In my last jams, I usually manage well my time, but this, after a looong time without game jam, I completely mess my timing (too much time on doing my own library (but at least, they'll be done for the next time!), on the game physics and viewport, etc…).
Anyway, no more excuses, I'll do (much) better the next time!
Pepelis are ready to meet you! Please treat them gently, they are soft.
https://alakajam.com/2nd-alakajam/122/save-the-pepelis/
We had a little trouble with the theme, check the first comment for more info ;)