For some reason, making this game was really tough on my brain. I tried to be creative with the level design, and I think it turned out pretty good. This time around, I actually have sound effects, so I'm happy about that.
The thing I'm the most happy about, though, is that the game actually saves your progress, 'cause I feel like that's one of the many things that was missing from my entry in the last jam.
Seems that quite a few of us went with the "switching dimensions" mechanic. :D
Some little things to know about the game
The game's only got 25 levels.
Press X to swap between dimensions or modes… whatever. Basically, there are some things that you can see in one dimension, that you can't see in the other. If you stay in the orange dimension too long, you'll probably die, so don't do that.
Now that I'm actually trying to put it into words, it's pretty hard to explain. :-|
I hope y'all have fun playing this game, and I'm looking forward to seeing what everyone else has made.
P.S. The difficulty kinda skyrockets in the last 5 levels.
or maybe I'm just bad. xD
God, this game is amazing. The level of polish is astounding, the game and the music are on point, And the mechanics are explored completely and super well tutorialised with a great difficulty curve. The only thing I dislike is the limited time in the swapped world.
You squeezed the life out of those 48h
A polished version could be straight on Steam. Reminds me of both Celeste (the PICO-8 version) and mostly Hue.
This is great! Nice work :)
Just played the game here. Got to the first level of the 5th "world".
I gotta say this is quite awesome! And the music is very catchy too. I intended to play it only for some time but ended playing for several minutes! It got me hooked. I'm always impressed by people who can nail so many levels, mechanics and concepts in just 48h. I suck at level design, you clearly don't hahah
Interesting puzzles and very fair challenge. Very good!
Man, this is great, only completed the first 2 worlds so far but really fun. graphics, music gameplay all working really wel, I wouldn't have thought you could so much mileage out of the switch mechanic. For the limited time thing on the swap I think it works pretty well to give a sense of urgency, might lose something without it. Let me know when the final version is out on steam :D , and it has controller support ;)
I really like the music too
This platformer is really solid! Tight controls, good and varied level design, with some serious effort spent on FX and animations…
The game's only got 25 levels.
"only"? The world is huge :O I've only played half the game so far but it was already pretty satisfying in terms of contents for a jam entry. Looking forward for controller support as well, which would make the game more comfortable to play (or at least give us UP to jump!)
The idea of giving limited time in the "orange" mode is interesting, as a twist for the classic "toggle the world" mechanic. As a player I still found it a bit frustrating though, especially when I realized I'd not have enough time remaning to complete a level. I even tended to kill myself if I made bad starts.
I was thinking maybe having a smaller bar but with "checkpoints" to resplenish it would have helped. Or even maybe let the bar resplenish by itself over time, but that would be a totally different route for level design.
The graphics themselves are quite good but could have been even better by giving more love to the color palette.
Great entry overall, congrats :)
@Wan, thanks for playing! I originally had the swap bar regenerate, actually. I dodn't reallt know why I removed it, but I added it backin the after-jam version that I already started working on. ;-)
Also, I totally didn't think about adding "up" as a jump option! Great idea. I'll add that when I get home today.
Yeeah! I finally beat it! Your game is awesome, I was playing in my little spare time since Tuesday. I accidentally deleted my progress once and other time was due to the bug silviacavadas pointed out, but I played it again because it's FUN!
I did'nt think you should remove the time limits in orange world, it made me hurry in some levels and made them tougher. I think it's like a conversation between designer and player, like: hey, I challenge you to pass this level without spending too much on orange world. It also gives you more options when balancing a level (they are short so there's no much to it).
I kept forgetting about the double jump. When completing a level, I remembered it and thought that it would have been easier with it. I felt like there was alternative routes to pass a level, like sneaking under the spike balls instead of jumping over them (it also saves orange time), and i liked this. I only noticed one level in which double jump would be necessary, but it only served to reach a high platform from a lower one, so there wasn't an interesting use to it.
Of course, double jump would help you to design some more challenging levels. Maybe you can keep it as a power-up, by picking it (like when it was given to the player), in some certain spots of certain levels (?).
Very nice game, I think it's the best to me, at least amongst solo jam. Keep going!!
Couldn't beat it completely for today, but I'm definetly coming back to it! it was amazing! I'm baffled with the amount of detail and polish this game has. I really like how there is a glimpse of the location of the platforms when you are in theri opposite dimension, and I love how the "got trapped inside a wall" death animation works.
I also believe that the timer on the orange dimension gives a nice fast pace to the game, which I believe is what you have intended. I agree with Pepelumen, it seems this is the best game of the solo jam.
Awesome, impresive, inspiring work! Keep it going!
(publish this game online, for the browser, its great haha)
@Pepelumen, @TurnaboutDiamond, and @RodMolina, thanks again for playing!
In regards to making a web version, @RodMolina, I can't. xD
I only have the free version of GameMaker: Studio 1.4, and
I don't have a job yet (I'm 16 and I've only recently started
applying at places), but once I have enough money, I'll definately
get the web version of Gamemaker.
Anyways. Thanks for the feedback! :-0