Posts

First Jam 0

dezzerg • 5 years ago on 7th Alakajam! 

I'm a 2nd year media student in Viet Nam this is my first jam for me.
Let's have fun and be creative.
Engine: game maker
Graphics: Photoshop

I AM BACK! 0

LazorLord • 5 years ago on 7th Alakajam! 

I am a student from Canada, this time i will try my best to make the ** funiest** game i can.
I will focus on a pilished simple project.

We are IN 2

Wan • 5 years ago on 7th Alakajam! entry  Arkenstone

Hello from France!

We're finally gathering again our team of friends that first worked together for LD43 (see pic on the right for the resulting game).

The Dream Team

BalBoom and Thrainsa last worked together for the 5th Alakajam yielding the Trinity puzzle game. I'm also a regular partner of Thrainsa, just check our profiles to see how many jams we joined together :)

Our plans

The goal this time is to make a platformer (probably not tile-based), the kind of stuff that is easy to make when taking advantage of Unity's physics engine and its other native tools. That would mean less time writing code, more with the level editor making actual contents.

The idea is inspired by a short game (see gif below) made back in 2017 for the very last MiniLD held by Ludum Dare. I had lots of fun making it with very little code: most of the time was spent drawing random shapes on Photoshop, importing them into Unity and building levels out of them. Reusing that approach as a starting point would be great to quickly get BalBoom up to speed as our level designer.

Good luck to all!

We are in! 4

Lokior • 5 years ago on 7th Alakajam! entry  Icy Data Tower V2 !

Hey guys, first post in for our team!

My younger cousin(17) and I(33) will be participating.
We're also bringing our sound deisgner friend :)
I'm initiating him to the wondrous of Alakajammin.

@Wharf49 - Designer Junior
@Lokior - All-Around Champion
@Heartreiz - Sound person-Best person

Tool used:
Engine: Unreal Engine 4.21
2d art: aesprite
2d art: paint.net (deal with it)
3d art: Blender (We're all free spirits)
Sound: FL Studio
Sound: FMA (last resort)
Sound: Freesound (for all the dings, tings and boings)

It will be the perfect time to meet up and work on a nice little project for the weekend.
We'll probably be on twitch for all of you pesky french speakers. https://www.twitch.tv/lokiortwitch

Cheers!
Lokior

First Alakajam! 1

LogicaLinsanity • 5 years ago on 7th Alakajam! entry  Tower Archer Defender

First time joining this jam been looking for something this month. I'm excited to have a try! I'll be working solo using Unity Engine.

The 7th Alakajam is coming! 0

Raindrinker • 5 years ago on 7th Alakajam! 

The next edition of the Alakajam will start soon, on September 20th!

As always, the event is about making a game, from nothing, in a weekend. Teams or solo devs, beginners and professionals are all welcome to participate in the Alakajam community. If you opt-in to the competition, you will be ranked against every other contestant!

Dates Phase Description
September 6 7pm UTC Theme submission and voting You can submit theme ideas for the jam and vote for all other submissions.
September 13 7pm UTC Theme shortlist Only the best 10 themes are kept. Rank them by order of preference in this final phase of theme voting.
September 20 5pm UTC Countdown stream TigerJ hosts an official stream on Twitch to launch the event!
September 20 7pm UTC THE JAM!!! Start making a game solo or as a team, and simply submit it before the deadline!
September 22 8pm UTC End of ranked jam The main competition ends here, exactly 48 hours after the start time.
September 23 10pm UTC End of unranked jam If you want to go for a relaxed weekend - or need more time - you can create a game in the 72 hours of the unranked jam.
October 6 7pm UTC Results After two weeks during which all entrants are invited to play, rate and comment on other peoples games… The results are released and the winners crowned!

Rules

There are three divisions:

- Solo, in which you make a whole game alone in 48 hours
- Team, in which any number of persons can gather to make a game in 48 hours
- Unranked, a more open division which grants about 72 hours to finish the game. Useful for those not interested in the competitive aspect of the event, want to work on an existing project of theirs, or simply did not finish their game in time.

See the full rules for the Alakajam.

How to enter

All you need to do is:

  1. Create an account on this website
  2. Publish your game before the deadline

A lot of participants also post an "I am in" blog post presenting themselves or their team before the event. Describe what tools and frameworks and engines you will use to create your awesome game! Which themes do you like? Let us and the community know!

If you can, feel free to spread the word about the jam - the more we are, the merrier! glhf ;)

Four fish 1

SavedByZero • 5 years ago on Climate Change Jam entry  Garbage Monger

Here are four fish I made for four prospective upcoming levels. Art isn't my specialty, but at least I feel like I got the expressions right. The black shadow part is the kaiju form that scales up. If you stop each fish from mutating into a kaiju for long enough, it swims away, saved, and the next one will come. The seahorse is probably going to be the most challening, due to its size and the waypoints I'll give it.

There will also be a limited use "de-mutate" power for the robot fish that you'll be able to acquire in a simple store interface.

Alakajam! non-profit new board!!! 1

Thrainsa • 5 years ago 

The last meeting to run the new board elections was a success.
Thanks to all the participants:

We discuss about this last year’s events, the future of Alakajam and elected the new board:

Give a thanks for this good year of Alakajam to the old board:

7th Alakajam! to be held September 20-22th 1

Wan • 5 years ago on 7th Alakajam! 

The next full-scale Alakajam! will take place on the September 20-22 week-end! We will post the detailed schedule early on that month. Book the date :)

To make sure not to miss the next events, you can also follow us either on Twitter or Reddit.

New project 2

dollarone • 5 years ago 

I'm currently working on my game for the js13k competition. As you might infer from the compo's name, you only have 13k to make your game, which rules out most frameworks. I've done this a few times before, and because of the restrictions, the things I end up spending time on are a bit different from more "standard" jams. For example:

Yesterday, I looked at how to do graphics. I want to have some minimal pixel art in my game, but even small images can take up significant space, so I want a solution as cheap as possible in terms of space. I looked at creating an Image object dynamically, which lead me to looking at the data structure and the getImageData() and putImageData() methods - but I concluded that creating my own structure and just drawing the pixels individually is a cheap and good enough way for what I need.

Before that, I spent a fair amount of time researching how fonts work in HTML5 Canvas and especially how to not anti-alias them and how to make them crisp and clear even with a small resolution. There are some libraries that will give you a cross-browser/OS consistent font, but I don't want to dedicate too much space to this.

Today I am looking at mouse input. If I didn't use canvas, it would be easy, I could just attach events on images or buttons. However, in canvas you basically only get a single event (there is a addHitRegion() API but it's currently only available in experimental builds of Chrome and Firefox). Looks like I'll have to write my own thing to temporarily add a thing you can click on.

If I had been using a framework (like Phaser or otherwise), pretty much all of this is taken care of for me and I could focus on gameplay and features instead. I do enjoy the different approach and it is interesting to write a game completely from scratch every now and again. It is also amazing to see how much people can get out of 13k worth of javascript - the deadline is September 13th if you're interested!