NOTE - Working on fixing the resolution issue with the Windows build. For now I enabled Unity's resolution dialog and you can run it successfully with a reoslution of 1280x720
CONTROLS: Left click and Drag the arrow by the archer to launch it like a slingshot.
OBJECTIVE: Try to kill the brigands before they destroy the tower. Currently only one wave will come but it will loop.
There are so many things i want to add.
But alas this was fun for my first jam in years.
|4||@Baconinvader||4||View all 4 scores|
Web version works great here in firefox
This is a lot more fun than I first expected. There's some real skill to firing the bow and the reload time means every shot really has to count. Some of the physics was pretty wonky, but honestly it just adds to the character of the game. Great animation on the brigands too! I enjoyed this, nice work
@voxel I'm so glad you appreciate the challenge of that arrow cooldown! lol.
in my mind I was thinking there would be a currency system and skill upgrades to increase fire rate, arrow damage, etc. All to help the ever growing difficult enemies.
I like the concept here, and when it works it's quite fun. However there are definitely problems. I think the game would have worked better if you could fire arrows more often and with more power, as I felt that it was near impossible to stop enemies from getting to my tower even when my shots were perfect (which admittedly, they weren't).
It's a shame you couldn't add the things you wanted (I think we all know the feeling) but it's good that you were able to at least put out something.
Nice little game. After I got the hang of aiming, I made it to the third wave, but somehow I kept missing from then on. It's very useful that your arrows can hit multiple attackers at the same time, when they're all crowding around the base of your tower!
Re "BETTER ART": I think it's pretty good for what it is! It's very readable, and there are animations. Some particle effects could improve it a lot with very little work.
@thomastc Thanks for giving it a play. Curious what your ideas are for particle effects. I'm working on polishing the game after the game jam!