Glad I gave myself the 3 days instead of the two as it gives me plenty of time to finish adding the gameplay for my game, but here's a small update video of my progress. Good luck to everyone who entered the 2 day competition!
https://www.youtube.com/watch?v=BMkbszjaaB8
I know I said in my intro post that I was going to go with Love2D and Pyxel edit, but when I started drawing my scenes I felt 3D would work better and I haven't given Unity a fair chance since I installed it.
Meshes created with Wings3D, Artwork done in Paint.net (Some borrowed and being replaced)
Music by my wonderful sister but it's still a W.I.P and I expect it to change drastically by tomorrow.
I probably should've slept more.
I'm tired as heckin-heckiddy-heck now. :-|
Anyway
Hope y'all got enough sleep.
To everyone who's done, good luck with the Jam.
To Everyone who's still working, you can do it!
Alright, that's enough random crap from me.
I usually try to keep my weekends clear for game jams, but alas, sometimes life does get in the way. That left me with Saturday afternoon/evening and Sunday until mid-afternoon to build something:
The original idea was about mixing alloys, and I had chosen the punny name Alloy Vera for that reason. But as I ended up with all sorts of random liquids, whose names mostly end in -ium, I changed the name to the more appropriate, but probably less catchy Mixium instead.
Mixium is a puzzle game in which you mix liquids to achieve a particular ratio. The trouble is: your beakers don't have any scale on them, so you can only fill them to the brim or empty them into a larger beaker.
There are seven levels, and I found it difficult to create more: the more beakers you add, the easier the game tends to get, because there are n² potentially useful combinations in there. I have no idea whether the levels are too easy or too difficult. The last one gave me some pause, at least, but I promise that it's soluble—pardon, solvable.
So me and my brother were completely new to unity, game making and completely new to jams. But we decided to have a whack at it anyways. We were excited to try and rise to the challenge. On the first day we were pretty pumped, we sorted out our concept and after I did research he started getting to grips with making the basics in unity. I then created some character concepts and settled on a final art style and design for the main character and had sorted his animations by the end of the day. Saturday was fraught with issues, we still didn't have something playable and our crafting system plans were just terrible, I rehashed them and began sorting out all the assets we needed to make our game look good. My brother diligently coding away, he even coded a beautiful bezier curve into the game for our concoctions to fly along. Today we started having something that ran but wasn't a game in any sense. We worked on our elaborate design. My brother turned to me and said "I don't think we're going to submit," at about 4 o clock today. It was a disappointing feeling to know he was almost certainly right. Despite that we had a short break to bring our morale up and then decided to hammer back into the fray and try and complete SOMETHING. Alas our efforts have been for naught. Our elaborate designs, perhaps too ambitious, but also our initial lack of understanding reducing the total time we were fully productive have caught up with us. I leave you with a small video of our hero, the Alchemist, throwing a Pulveris Concoction to hint at what could have been.
Despite this drama, we intend to finish the game and share it with the world. Unfortunately as tomorrow is monday and the whole day will be taken up with work we cannot even hope to finish the game for the jam.
https://goo.gl/kDWCyY (copy and pasting the link works best)
As I know how much package can screw you over, I am starting to package right now, to see how it performs. There is still a few things I need to finish but they can wait as they are simple modifications to code I have already written.
Amongst the modifications left, I have the Title Screen and a modification to the inventory to do and I'm done. The rest of the time will be used on polishing what already exists, with frequent backups in case.
Good luck to everyone to finish and I'll see you all across the finish line. We all deserve it.
i have 4 hours to finish the game, i missing a lot of stuff. have to be fast
So, after getting a total of 6 hours of sleep this weekend, I have determined I was too ambitious with my project to finish for the ranked submission. That's okay though! I'm having a blast staying up all night working a game. Good luck to everyone else who still has a chance to submit on time!
First jam done.
Could used more polishing and better stuff and all, but I don't think I am going to be anymore productive today.
Was a good experience and one that I will definitely repeat!
Good luck to you all,
KorbohneD
Design is (almost) done, time for integration and then onto levels. If I have enough time (rofl) I'll add some animations.
Updates
Despeat the fact that we start the jam late, I'm really pleased of what we achieved so far.
The basics system seems good, but we still need lots of polishing and difficulty adjustment.
I still have lots to do since @wan is polishing the website and @ihnaut could not be here today.
It's time for lunch before the last sprint!