Wu Xing Rush is about the adventure of Chen the Chinese Alchemist, a Taoist, and the master of Wu Xing (Five Elements).
In the game, you have to control Chen to make the right potion at the right time, and with right ingredients.
The ingredients consist of five elements. Different combinitions lead to different outcome (potion), and sequence doesn't matter:
And there are 3 types of enemy/obstacles as Chen rush forward, which are:
Make the right potion and toss it on them will effectively eliminate them. Or you can cast a shield (with potion as well) to protected your self.
There are also different types of terrain, which can be overcome by certain methods:
**A particular obstacle will definitely kill player instantly: THE SPIKE. The only way to deal with it is to build a tree bridge. The timing is essential. ** ----> THIS ONE!!
And here comes the formular, for your convience:
The game was finished just at the deadline, so there might be a ton of bugs…if you run into any, please let me know :( Sorry in advance.
By the way. The game is so darn hard, that I haven't complete the level yet even myself… LOL
I really like it and an interesting development of the theme. I found it a little overwhelming because there are many formulas to learn and very little time to execute them, so it takes a while to get used to it. After that it feels fun and engaging though, so mybe the best solution would be to space out things a little more at first and increase the difficulty towards the end. The graphics are very good, easily readable and well done.
@fullmontis Thank you! I totally agree with your advice of spreading things apart. I was afraid of making the game too easy. Turns out the difficulty is now freaky :( And a proper tutorial is definitely a good improvement. Thanks for you advice again!
This is one challenging game. I kept dying on every new obstacle, had to prepeare new formula that i have to use on this new enemy. Concept itself is pretty entartaining but gameplay itself is too challenging. I mean once i memorized most recipes i had to switch between them quickly when enemies appear and that was pretty fun but the learning curve could be a little bit easier. Maybe slowing time for (1-2 seconds) every time you add new ingredient could help with that. Graphics are really pretty and easy to read, animiations also feel really smooth.
The things that are said in the above comments:
Rest of the gameplay is pretty well written!! Animations are nice too!!
@Zeriver Sorry for the ridiculous difficulty settings :(. Guess what, I just played this level for 35 times and passed it for the first time since created…. I'll make a change in the post-jam version, at a real reasonable difficulty.
This game is really awesome! I was really bad at it but I still enjoyed it very much.
It is really hard, as you have to remember the different formulas and react so fast to the "enemies" arriving. After some time I just knew by hearth the order of potions I needed. And then everytime I would get a little bit further. I really enjoy thos kind of games where you have to try again and again and then after some time have the whole level memorized.
@smbe19 Thank you for playing and the feedback! I'm glad you like how this challenging game works. I'm making a post-jam version which improves the mechanics and level design. Hopefully you'll still find it interesting as the difficulty will be lowered some with more hints/indicators and better level design. ;) I'll make an announcement when the upgraded version released!
Memorization I can live with, quick reaction times I can live with, but specific timing crosses the line. The tree bridge should work as a throwable potion just like the others. The moment it hits a wall the bridge grows next to the wall, always in the right position! Timing related issues -> gone!
A quick-time-event runner isn't the most original idea. Thematically it is a good fit though. I really like the often overlooked Chinese setting.
The pixel art is quite good, but the lack of a background does make it look rather dull. The music on the other hand does not work at all.
Solid effort. Polish and tweaking are needed.
O 4, G 8, A 1, G 3, O 3, T 8
Thank you @HuvaaKoodia for playing my game and the honest words! I think you just point out a quite critical issue - the really strict timing condition. I'll definitely take your advice in consideration in my on-going post-jam version, which will take big changes in controlling and mechnics.
Sorry for the music and background issue. I planned to make them better but time run out :( (because I went to the blizzard concert…) So I made the music in like 10 min. Hard to say I put much effort in it.
And the rating is rather fair in my perspective. So you can see I put a lot of time in art design and drawing :)
Plz look forward to my post-jam update, if you are still interested.
Nope sorry, that is way to fast for me.
I can't believe there will be a lot of players who will play this after reading the memorization stuff.
I mean picture it in your head. You wanna have a good time and then you read, that you have to remember 5 different combinations of stuff while reacting in time and pressing 5 buttons in a squenz.
No. Just no.
I like your art style, I think it conveys that asian feeling you wanted to carry over, but I can not say I like the gameplay. It is just too much. You have to give it to new players in low portions. One thing at a time. Not just throw them a big pile of responsibility.
I read your post a couple days ago, saying that you just beaten your own game. Thats a pretty good indicator for me, that it is way too hard.
@KorbohneD @automatonvx Thank you for your feedback! Sorry for the difficulty issue which I do realize now. I'm doing my best to re-design the mechanics for the post-jam version. In the new version the formular won't be as complex as math exam, and proper tutorials and guides will be provided. Your advices are super valuable to me!
I quite liked the game, wizcas! It took some time to understand how the input is dealt with (that when you press a key it goes to the first slot, then next key is 2nd and so forth). Once I learned that, it did seem a little frustatring having to pause and look at the recipies every obstacle. However, I do think this gives the game a great level of depth, because it turns into a memory game, as well as a reaction / timing game. The visuals were nice, the looping audio unfortunately was a little harsh and too repetative, especially since I was spending a lot time paused checking out the the recipe list.
Lovely experience, was nice to play your game :D
Thank you so much for playing my game, @HonestDan ! I'm glad you had some fun and sorry for any bad experience. I've realized the memory issue which makes the playing experience not easy or smooth, and it IS a big problem for player accepting my game. So in my on-going post jam version the alchemy mechanics change a lot, say, the tree bridge finds its own growth path so timing of planting is not critical any more.
I'm planning to release some screenshot or gameplay demo soon, so keep an eye on if you are still interested! ;)