A semi-simple color mixing game. Make sure to satisfy your customers, buddy pal.
As the "short description" section says, this is basically a color mixing game.
Harvest plants, make potions, serve customers. It's pretty simple… I think.
Hopefully you guys enjoy it.
There isn't a tutorial on how to do stuff as
I didn't have enough time to make it, so
I tried to go over a few things in the text
document that's with the game. It'll
probably help you out a bit.
If you have any questions or problems or insults or
anything else, feel free to send them to me on twitter
or something. I might check it in a few weeks. :-|
That's about all I've got to say about it.
I WILL be fixing and adding to the game after
the jam is over, so you can look forward to that.
You know what! You said rightly, Put up an effort into making that music. The most gripping part of this game is simplicity and environment.
However, I felt like frequency of the approaching customers should have been a bit more
Also, brew should be a little faster or extra brewery shouldn't be this costly
Nevertheless, this was one of the nicest games so far in this jam!
Cute game with stylish minimalistic art style and nice background music. Brewing potions is fun and instinctive to player what ingredients should they mix. Even though jumping is pointless i like the animation and i was constantly hopping between plants and mixing pot. Brewing could be sped up when player is next to the pot and for example blends ingrediants by pressing up key. In overall pretty neat game game with nice feel to it.
BTW if you want your game to get more feedback you can comment / rate other games and then your will game be showing up for other jam participants if you will get enough Feedback Score
Awesome Game! Wow, i really love the graphics as well as the super sweet animations. This makes the characters (npc and player) feel alive. It is also great to see the npcs talk to you like "i dont want this". You also invested some time in polish, which pays of thousand times (like the clouds and the animations on the flowers)
It took me a while to figure out how to use the cauldron, but you wrote that you had no time for the tutorial and the reamde is quire instructive.
Actually I have to cofess, that I played with arrow keys.
This game is small in an elegant way. The graphics is so clean and comfortable. And hey, I didn't mute your music! :D The music and art makes it feels like Minecraft, which reminds me good days.
I like how you make finding right compounds interesting as well as not difficult by mixing colors. Great design! But I wish the NPCs can arrive more frequently and leave not so soon…
Very nice game, the ambience is super chill, the graphics are simple but nice, I like the music to, that go well with the game, but a bit repetitive when you play a long party. x)
For me the clients are leaving to early, I have just finished their potions that they have leave x)
I'm propobly just bad. Great game !
@Call_in, thanks so much for playing! I don't think it's 'cause you're bad, I just had the timing a little too short. I'll be fixing all of that in the upcoming post-jam update. Thinking of adding quite a lot of things to the game. I'm working on it!
But, really. Thanks a ton. ;-) ;-) ;-)
Such a tiny window! Fullscreen mode please, or at least a bigger window.
Pleasant audio-visuals, the movement animation is great. The controls work, although being able to drop an item without trashing it would be nice.
Shame there is no challenge. Grinding money to buy more cauldrons to grind more money didn't hold my interest for long. Solid, but boring. Sorry.
O 6, G 8, A 8, G 3, O 5, T 8
@HuvaaKoodia, thanks for playing! Feedback well appreciated. I've actually been thinking the same things recently, actually. I WAS working on all of these problems, but GM:S 1.4 won't export executables anymore so it'll be a very long while before I can fix the game up. :-(
I like the graphics (that's an emo haircut, right?) and the oriental music. The gameplay is cool - although I feel the game might have been more fun if you started with perhaps 2 or even 3 cauldrons. As it stands, I have to throw out a lot of stuff because customers leave, and the most effective way to make money seems to chuck stuff in the bin :D
Also I had some problems differentiatin between energy and strength potions:
Perhaps they could just tell me the name of the potion?
All in all, cool little game with cool mechanics. Could easily be further develop to add some kind of limit-based challenge which would make it into a medieval version of Overcooked :D