You play as an alchemist, that transforms herself into different monsters by drinking their souls. You can mix different monster souls for a better result.

This game was made specially for this jam in 48 hours of no sleep.

Left Click - Attack
Right Click - Consume enemy soul into a potion
1,2,3,4 - Drink enemy potion
I - open/close inventory to craft better potions ( DONT PRESS ESC WHILE IN INVENTORY , CAUSE GAME WILL CLOSE. PRESS i (I).
1) Programmer - Timur Masyagutov
2) Artist - Dmitry Dubrovin
3) Game designer - Sergey Titov
4) Musician - Alexander Berdov
5) Assistant - Alex Shapkin

We used Unity, Photoshop, Fl Studio and a lot of coffee.

Voting results


This game entered in the Team competition (16 entries).

Comments (17)

  • 6 years ago • 

There could be an error when you launch a game , but don`t pay attention , the game will launch

 • 6 years ago • 

Wonderful Art!!! Really nice menus and character / enemy art! The music was good, but the sound effect I found a little unpleasant - especially the dying noise!! It was a shame that mixing potions in different combinations didn't reward specific combo-potions. Also using a mixed potion didn't seem to have much of a different effect than non mixed potion? maybe there should be more visual changes to show if I had more damage or something without realising. Also, a better indicator as to when I've recieved damage would have been great. Awesome effort, keep on jamming!

 • 6 years ago • 

The graphics is lovely, but the screaming sfx on death really scared me :D
I feel the movement is a little bit too 'slippery', which makes it kinda unreal. And it would be much better if there are more feedbacks on hitting.

 • 6 years ago • 

Firstly, The artwork and the graphics were very neat and attractive. The animations played so nicely and the tiny little monsters were so good. Music is appreciable too.
Rarely we see a flawless game, this was one of those. However, delivery of gameplay instructions can be improved.

  • 6 years ago • 

@HonestDan Yeah , we really wanted to make unique potions, but there were only 48 hours and that was our first jam.

 • 6 years ago • 

As others have said, graphics are nice, music worked ok for a bit of tension, death sound is pretty unleasant. I liked the concept of turning enemies int potions to use their abilities, but found i was too busy trying to stay alive to think about it, and when i used it (for a speed boost) it didn't help me that much.

 • 6 years ago • 

This is a really good entry overall.
The art is great, the concept neat and i also liked the BGM.

Some things hold this back from being great for me no doubt due to a lack of time but I'll mention them regardless. I think the movement sometimes lasts a bit longer than the buttons being pressed resulting in a bit of a floaty feel(Gravity setting in input?). Also it's tricky to tell when you will be hit/ will hit an enemy which might be fixed by tweaking collisionbox<>sprite sizes and seing what feels right. Some sketchy SFX have already been mentioned. I would also have gone for a couple animation frames even if that meant just half the enemies.

 • 6 years ago • 

Mhm. I want to like it, but it lacks a little bit. It is not enough for me to warrant a play. Also the quack sounds is pretty annoying.
Graphics are ok, the range of the attack is too small and there is no response from or to the player. I want to feel the attack, not just see a enemy dispose into nothing.
The mechanic itself is pretty neat. I did not quite make out what mixing potions did, except giving mit a different ability with right click.

 • 6 years ago • 

The characters and UI look great. I liked the progression in enemies and the simple differences in their AI. I feel this complements the ability to take over their form. I think you did well to incorporate the theme, It seems like you got pretty far with the potion mixing. The idea is strong, and you did very well with the time you had. Most of the criticisms I have have already been listed.

 • 6 years ago • 

Graphics and audio are nice. I like the idea of capturing enemies power inside potions.
But For the gameplay part, I think you should work more on that part. I know in 48h it's hard and honnestly we usualy let that part at the end, but some small things can make the game more playable.
I would say:

  • the Esc key that close the game in inventory (I read your warning but it's a reflex and I quit in the middle of the game just when I get some potions from bigs monsters)
  • More feedback when you get shot
  • Your attack kill monster not in range and sometime not when they are really close to you
  • The timer on the potion attack. You don't know how long you need to way to shot your potion
  • The potion attack is really slow, I click and the potion is shot after like 1-2s so it's not going where I want
  • The range monster that shot as soon as it appeared (got killed by one, you have no chance to avoid the attack)
  • Better feed back on potions mixing
  • Is there a dungeon 2? Maybe you can just add a score (monsters killed or time) with a highscore

But don't worry, for a first jam it's cool and it's still hard to know what you can do in 48h after some jams ;)

  • 6 years ago • 

guys, thank you for your feedback

 • 6 years ago • 

Graphics are the high point of this game. Music is pretty good too. Good job!

 • 6 years ago • 

Super nice, loved the idea of mixing potion in an arena, quick and fast paced. Loved it!
Biggest positive: Art, really liked the mix of color.
Biggest Meh: The audio was funny but not up to par and it gets super annoying super fast
Biggest Negative: that splash screen color tho haha. Being serious, I did'nt really understood the potion mixing, I really liked the concept but I'm not sure how to do it right.

Cheers People!!

 • 6 years ago • 

Nice idea and good art, the downsides for me were the unpleasant sound effects and the sudden difficulty spike when the big enemies appear (instant death when hit by those, it would be nice to have a bit of invulnerability after a hit). But overall I think this is a great entry considering the time limit, good job!

 • 6 years ago • 

Great graphics, audio so-so. The potion mixing system works well and it is fun to try out different monster abilities. Not quite alchemy, but the spirit of mixing things and experimenting is there.

The main issues for me are the controls and lack of physicality. The character spins instantly to face the cursor and moves with constant speed, no acceleration or deceleration. There is a delay between releasing a key and stopping, but that is an input problem of its own. There is no weight to the movement; it doesn't feel human (elf?)

The same anemia has befallen the combat abilities. There is no buildup to attacks, no sound effects, no hit particles. Most of the time is spent on combat so I would have liked to see some juiciness.

You seemed to have concentrated on content over polish though, and I can understand that (did the very same thing myself!) Good entry overall.

O 7, G 10, A 5, G 5, O 8, T 8

  • 6 years ago • 

@HuvaaKoodia Thank you for the feedback dude, we will try to improve gamedesign for the next jam

 • 6 years ago • 

Great graphics! I included it in my compilation video series of all of the games entered in the Alakajam #1, if you’d like to take a look. :)

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