Use your set of beakers to mix your ingredients in the right proportions and create magical artifacts!
A puzzle game inspired by a TV quiz show I used to watch as a kid. You have a set of beakers, each marked with how much fluid it can contain. You can only pour until the target beaker is full or the source beaker is empty.
Mix your fluids in the right proportions according to the recipe, and be surprised by the results!
Made with HaxeFlixel, Gimp, Bosca Ceoil and less than half a weekend, so it's not as complete as I would like. Still, it's a game!
This is a great entry. I found it very fun, each puzzle was interesting to solve and original in its own way. I like the polish of the game. Only thing I could point out is that the miasma art is missing? The only thing I can see is a checkerboard, like if there is a graphic missing. But it is very minor and not a problem at all.
It's a really interesting entry. I had to go to the end ^^
It was well balanced which made the game pretty interesting.
Even if I wouldn't be able to create such design or music, that was the two part that could be improved.
I like the fact that you add a story even if my english level and my level of tiredness stop me from understand everything ;)
Overall, good job and don't worry but I have never had an entry completed as I would like ;)
A simple but polished game, with great puzzle design, and a good implementation of this kind of problems, that I don't think have ever seen in video game format :) The first levels got me scratching my head, but after a while I started to be comfortable with the mechanics, and simply had fun discovering the recipes and their output.
The art is approriate, though if you had more time it would have been better with graduations on the beakers, and why not a more interesting background. In a particular level I was a bit squinting to figure out how much of the black fluid was in its beaker (black on black thing). I also sense a lack of time in the music ;) But overall it still feels like a polished, complete game, with in particular a right amount & good quality of levels for a jam entry, so nice job!
I also got the Dwarf Fortress reference :) Though not the flashy colors one?
@Wan Thanks for the comments! I had envisioned an old lab as background, with bookshelves and sextants and star charts and whatnot. That was near the top of the list when time ran out… As to music, I don't know a thing about composing and have very little experience; this was my second jam game that included music (the first being Cytosine), and probably the second full song I ever made. The one with the bright colours isn't a reference, it's just a result of me scrolling down a list of colour names ;)
Two sfx ( when you validate a mission and when you drop liquid ) would have been enough to make the game much more enjoyable. I had pretty good time playing and finishing it. I found the puzzle were too easy especially toward the end the difficulty level seems to pause ( last 3 levels ). Spending time on 1 or 2 mind-breaking levels for the late level would have been a great time usage for this jam imho. This is still one of the top entry I tested until now.
A very interesting puzzle game!
The game felt polished, and the puzzles were sufficiently challenging. I did have a bit of difficulty in the beginning, until I realized that it was okay to "contaminate" the labeled containers as part of the experiment. I guess my Chemistry-classes were too ingrained in me… :-)
I think that a few "quality of life" features would have made the game interface even better. Specifically, I think that the addition of a counter of how much liquid is in a given container, and perhaps even a tooltip describing the current contents, would make the interaction experience a bit smoother, without compromising the difficulty of the puzzles themselves. But this is a minor point.
I liked the naming of the various liquids and their connection to the resulting materials. It made the game feel less abstract, and the various puns, observations and references were quite entertaining!
For some reason, I kept intuitively wanting to click the destination beaker before the source beaker (i.e. "fill x with y" rather than "pour y into x") - doing this, I found a bug: If you accidentally try to use an empty container on another container, and the empty source container has previously contained a liquid, it will empty the destination container as well (fill it with emptyness?), and the next click will freeze/crash the game (unless you reset the level).
It could sometimes be hard to see how much liquid was contained in the beakers, but otherwise the art and UI was both functional and clear! I especially liked the "diffusion" of color when you mixed different materials. It was nice way of conveying that the beaker contained a mixture. As has been mentioned by others, a few sound effects for pouring and suceeding would have added a final touch to the "feel" of the game. The music enhanced the experience, without feeling intrusive, it blended nicely into the background while working on the solving the puzzles.
Result in wondrous secrets,
And useful objects.
A tried and true puzzle genre, fits the theme like a glove! Nice, clean graphics; the music is a bit simple.
The GUI is functional, but the vial filling speed could be slightly higher. Found myself impatiently clicking while the animation was running.
The artifact descriptions are funny too. Proper good job!
O 8, G 8, A 5, G 10, O 5, T 10
Such a neat game. It turned out to be more fun than expected.
The gameplay is well designed and the puzzles are nice and tricky. It is fun to mix and match things and use a little brain into it.
The game is engaging and easy to understand. One thing I would suggest is that ambience or the feel, you can say the richness of the graphics can be enhanced. And some work can be done to improvise the music.
But besides that, this is one of the best solo efforts in this jam. Good Work!!
Very nice! If anything I was sad that there weren't more challenges when I finished! Graphics are good with animations, music works, and the game is intuitive. To be fair there were a fair amount of levels, but they could have got harder towards the end (I'm a sucker for difficult games).
Perhaps some more varied containers (without a measure on them perhaps?) - or a sink in certain levels? Just to add some twists to the gameplay. These are "stretch goals" if you want to add more to it!
But yeah, good game! It froze/crashed on me once, but I couldn't reproduce it and I won't hold it against you ;)
I found a bug: If you accidentally try to use an empty container on another container, and the empty source container has previously contained a liquid, it will empty the destination container as well (fill it with emptyness?), and the next click will freeze/crash the game (unless you reset the level).
Stupid division by zero bug, sorry! Now fixed (post-compo).