Well it seems my poll is saying people want to see a school simulator built during a game jam. To which I wish myself good luck. It might need to be unranked but I'll do my best to let you build an isometric school.
Meanwhile here's the first screenshots of version 2 of my engine!
Here's one with fog of war enabled and me having line of sight of the natural environment units:
Just about to start on textures for buildings and a few more bits of sprite art.
I had hoped that this theme wouldn't win. The only things I could come up with for it seemed unnoriginal and far out of my scope, but after wasting some time on that idea, I came up with something that I quite like. I was hoping to get most of the systems for it done tonight but seeing as I'm too tired to do the math properly at the moment I've decided its best to do my best to finish the UI and do what I can with the mechanics. Since I doubt I'll have it in a state that I can show here before tomorrow, I'll try to get an early start then in the hopes that I can actually finish this game.
I was pretty sure I had learned to reduce my scope in the last 2 jams, but here I am again!
I won't be able to do much tomorrow, so I'm pretty sad but this is what I have so far!
A turn-based fornite where the storm expands instead of shrinking, and it never stops!
I don't even like fortnite but I found the idea hilarious
I have streamed for 2 hours 40 minutes and designed the game and sketched the art a bit :)
I took the Always Growing as your character growing up and getting older so its age is its level. And aging has some positive and negative effects!
I think it was very productive, now it's time to go sleep and go on tomorrow.
I was disappointed when I first saw the theme because it was the one I put last. In a lot of ways that really helped though because all the cool big ideas that I had looking at the others went out the window for something that I could actually conceivably finish this time around. I can see why its done this way now.
I have gone with a version of Snake with a truck and container trailers. I don't normally use built in Unity physics constructs like wheel colliders and hinge joints because they tend to break but this time I decided any weird nonsense was a feature not a bug. Here is the progress I have made so far, visuals are borrowed until I get to making the art after I finish the coding. Funky physics included.