With the help of my incredible partner I was able to rubber duck a number of ideas in a short amount of time and finally settled on what I think promises to be a cute little story with some theme-adjacent ideas behind it. My goal with this is to learn how to create an interesting method of narrative story telling that's intuitive, fun, and more than just a series of dialogue boxes at the bottom of the screen.
Between the tea-fueled idea phase and the planning phase we sat down for a hearty dev-fuel dinner of pie and chips with yet more tea as seen below.
Really looking forward to putting this together and I hope I can do the idea some form of justice, my drawing skills are incredibly rusty and I'm going to be relying on them far too heavily for this project.
Here's our elevator pitch!
You're in a cave mining for diamonds, when you suddenly have to escape a rockslide. Your only chance is a nearby coal-powered railcart: use it to escape, managing your fuel by making quick stops to mine for coal… other more valuable rocks.
Going solo this time. Got rough ideas for some themes, not for all.
Do I need all of this stuff? Who knows… but a little preparation won't hurt :)