Hello everyone. First timer here.
Tomorrow will be the 6th Alakajam!. I am both nervous and anxious about what to come less than 24 hours.
Previously, I have participated in Ludum Dare last year. And I thought about participating in LD more, but because of my school works, I couldn't do so. The recent LD themes are, in my opinion, really good and I felt bummed out for not making games based on these themes. Hopefully this game jam would make up for what I missed a couple of months.
I will also participating Extra Credits Game Jam #4 this weekend where I make a games under 100 hours. Since ECGJ and Alakajam overlaps eachother, I got to combine two soon-proposed themes together.
Whether if this task is difficult or not, but the result would hopefully be unique and bizzare. As long as I am relaxed and let my creativity flow, I could make this game.
The tools and engine I will be using are:
And also, I will be keeping track my progress on my Mastodon.social page. (https://mastodon.social/@raccoon_JS)
And here is the github for the project. (https://github.com/Raccoon-JS/Alakajam-plus-Extra-Credits)
Last time was a lot of fun, this is a great game jam community! And thank you all so much for the three trophies on Elementary, I was kind of in shock when I saw it got first in gameplay and third overall. Glad you guys enjoyed it!
This time around I'll be trying out Godot for the first time, for a 2D puzzle or card game with nicer graphics, but still cheaper build overhead than Unity. There's still that CPU particle effect rendering issue with web exports and other clunkiness I'll have to work around, but compared to Unity's bugs Godot feels more efficient and stable, especially for 2D work. I'm excited!
Goals: (very likely a choose-two-of-three scenario…)
Make something fun and puzzle-y again!
Improve my art and audio scores!
Hey folks! I thought it might be fun to brainstorm some ideas for the 10 shortlisted themes! You may not want to give away THAT special idea, of course, but maybe you have some sharable ideas for other themes?
I'll go first, and I'll fry the brain on my personal favourite of the 10, "Start small":
City-builder type game where you start with a single builder, and one or two types of buildings. Build a small village, attract traders, and eventually get new types of building and make a city. Potentially a game without wars (although maybe criminals), just focussing on building a city.
Instead of a city, you are a tiny tribe, and you must keep moving to harvest new areas and explore the wilderness. Perhaps you'll discover some ancient ruins with mystical powers, or run into the hiding place of a particularly dangerous animal? Or you'll discover a marketplace or even a city, and trade some rare goods that you can then use or trade with others in a different place?
War-game. Perhaps like Risk, or turn-based like Heroes of Might and Magic or even a RTS - start with a few creatures, expand and recruit to take on enemies and unexplored areas. Convince all to yield with your sword and axe.
Some kind of Tower Defense game, potentially as a city where you can add defenses as you defeat invaders and earn more gold. Start with a couple of archers and gradually build stronger and deadlier defenses!
Excited to join in on another amazing jam.
Can't wait to see what everyone makes, and what kind of game I end up with.
Heck, maybe I'll actually make something that's not a platformer this time around.
Anyway, as per usual I'll be using:
Let's do this!