Posts

Alakajam tip! 2

bradur • 1 month ago on 21st Alakajam! entry  Zarguuf In Space

It seems we might have some newcomers here which is awesome! One of the reasons Alakajam is special is the Alakajam Tournament which is a separate event where we play past games and try to compete in them. So if your game has a measurable way to compete it may very well be that your game will be played years to come!

Some examples:

  • High score counter
  • Timer display
  • Number of deaths (the smaller the better)

After this all you need to do is enable high scores on your entry page:

The next Alakajam Tournament is in March so now is a great time to try to get your game featured there!

Preparing for Alakajam Tournament 0

bradur • 3 years ago on 7th Alakajam Tournament 

So since our game Path of the Shaman is going to be one of the tournament games we thought it could use some tweaks. Here's a list of fixes that the Post Jam Fix (WebGL) has:

  • Local high scores for both modes
  • Fixes for some freezes
  • Music no longer starts from the beginning after a restart but instead keeps on going
  • Endless mode changes (the one that should be played in tournament!):
    - Now starts faster and has a faster max speed.
    - Speed indicator to see how fast the game is going.
    - The slow "prepare for controls" animation is now only enabled in story mode. Should make endless mode feel snappier.

Happy shrooming!

Dungeon generation 0

bradur • 5 years ago on 8th Alakajam! entry  Zarguuf's Cellar

So me and @Juutis decided to take a stab at some procedural stuff this jam. We are trying to create a sort of a roguelite. Here's the dungeon generator at its current form:

As you can see it takes a couple of tries to find a suitable configuration of rooms (I've set it to require at least 3 rooms for now so that there is an end and a start). I'm also removing dead ends because they do not good gameplay make.

The Last Ace 0

bradur • 5 years ago on 6th Alakajam! entry  The Last Ace

Our game is done! Try it out :).

https://alakajam.com/6th-alakajam/710/the-last-ace/

This duel has ended.... 0

bradur • 5 years ago on 6th Alakajam! entry  The Last Ace

We are in! 0

bradur • 6 years ago on 3rd Alakajam! 

Better late than never.

Our team is the same as last Alakajam:
@bradur
@M2tias
@Juutis

Timelapse 0

bradur • 7 years ago on 2nd Alakajam! entry  Lights, Camera, Shoot!

I finally got around to completing our timelapse for 2nd Alakajam. It features a webcam and screenshots captured with Chronolapse from me and @Juutis.

We are in Alakajam! #2 0

bradur • 7 years ago on 2nd Alakajam! 

3️⃣✖️🤓 ➡️💻⌨️🖥️ ➡️🎮🏆🧙❗

Translation: We are three programmers who will make a game together for Alakajam! ranked.

We will all be programming but as for the other stuff, here's a list:
@bradur - sfx, music, UI
@M2tias - 2D art
@Juutis - 3D models, textures

Tools:

  • Unity
  • Visual Studio
  • Blender
  • LMMS

I'm gonna try! 0

bradur • 7 years ago on 3rd Kajam 

My first venture into 3D. It's gonna be hard to get something playable out, but I'm motivated!
Blender is still so difficult to use and I need a tutorial for everything but I'm going to make every model myself anyway.

Here's a gif of what I've got after a couple of nights.

https://gfycat.com/ShyKaleidoscopicFlyingfish

I'm going to follow the theme and make the story the main focus.
See you on the other side!

Teleballtation is finished! 0

bradur • 7 years ago on 1st Kajam entry  Teleballtation


I had grand plans for 1st Kajam: https://alakajam.com/post/235/a-la-kajam.
How did it turn out? Well, I managed to get a game out, and there is some polish to it, but nowhere near to what I had in mind.
It seems working on a game for a month or so is much harder than working on a game for just a weekend.

It was a pleasant experience anyhow, so no regrets.

Teleballtation