Been my first GameJam ever I tried to go with something easy and that would make me feel more comfortable, so I opted for using Phaser 3 as a framework.
Javascript is a language that I feel comfortable with, and well, actually I'm using Typescript, because of some tutorial I follow and to have better intellisense and errors highlight. While this made things a bit slower, I'm getting there.
I wasn't particulary happy with the theme, but to be honest, none of the 10 final themes inspired me too much.
I'm making a simple Pipes game, I know, nothing original, nothing new and very simplistic. But for a Solo Dev and first Jam I though it's better to have something that drop and give up.
Hopefully I can continue with some features that are needed, and creating different levels tomorrow. Maybe even redo some graphics.
Trying to extend my pico scripts a bit more to do something more action-based.
So far:
My current thematic vision is having the players reach cellphones to make calls to rescue people. Might change, I'll go to environment generation next. :)
For this Alakajam I am focused on creating a Cutscene Editor tool for my framework; Turtle Brains. It will be a fully featured editor with undo/redo and the ability to manipulate time and space for the sprites and objects that build a cutscene. With this tool I plan to make a very small game from cutscenes I create while testing.
Come join live and see what it is all about; https://www.twitch.tv/timbeaudet
Tools being used:
Visual Studio
Visual Studio Code
Custom Framework
Photoshop
We are working on a minimalist game. Spin and Connect.
Using:
I've got no clue what I'm doing, but I've got an idea and I'm not afraid to use it.
With the theme now revealed, the ScoreSpace x Alakajam! has started! Good luck to all! And don't forget to support high scores for a chance to win the special awards :)
Big thanks to @DanaePlays and @Aurel300 for hosting the awesome launch stream! If you missed it, you can still watch the replay on her Twitch channel. If you like The Elder Scrolls, you will also enjoy Danae's regular streams, where she usually goes exploring the huge world of Morrowind.
You can create your game page at any time during the jam…and update it as you want after it's created, so better create it early! Unlike past Alakajam events, all divisions (ranked or unranked) will end at the same time: Monday June 22d, 7:00pm UTC, which means you have 72 hours. A bonus hour is granted for late entries to create their page.
Supporting high scores is not mandatory. You can safely ignore the streamer competition and enter the jam, and even why not win it. However, this event is a great opportunity to have a number of players compete on your game, and streamers in particular livestreaming it.
In order to qualify for the special awards and the streamer competition, your game must support high scores, in the forms of a visible score that can be captured as a screenshot. You must also toggle two checkboxes on your game submission page: one for enabling high scores, and another one granting us permissions to use the game for the tournament.
See the complete rules (section "Awards and perks") for additional details on how this works.
Everyone have a nice week-end, and see you on the other side ;)
Hey there,
I've already participated in 2 Alakajams by the past but I don't have much time with me because of work.
But I'll try to do something nonetheless !
I'll be using my own game engine written in Typescript that I hope to get ready in time for the jam.
Main toolset:
Super excited for our 4th Alakajam! As usual I'll be using Ableton as my DAW and a variety of instruments and noisemakers in the process.
This Alakajam happens to coincide with a long national holiday weekend here in Finland, so we're happy to have today off to clean up, relax, plan our meals a bit, and prep our workstations for the weekend.
This is just so you can avoid making the same game as I do ;)