Congrats on everyone who entered the jam, we now have a whopping 51 games to discover and rate! High fives to everyone who managed to submit a game, and also to those who could not due to technical issues, time constraints, etc. Making a game in such a short timeframe is always a challenge.
For the next five days, all of you who submitted an entry or registered as streamers will be able to play, rate and comment on the games for five days. All games supporting high scores will also let you compete and post your best scores with screenshots as proof :)
Please take that chance to actually review, comment on and rate games: the more you contribute to this phase, the higher you karma will be… And having a high karma makes you more visible on the game list. Only games who received enough ratings will be in the final standings.
At the end of the ratings phase, three things will happen:
See the relevant parts of the rules page for more details on how the awards and competition work.
Based on a true story, obviously.
Wish I knew how to post pictures here though,
I am super happy about the extra time. Less pressure, made the day much more enjoyable. Plus I was able to iron out some weird performance issues without having to worry about having a stressful evening.
So maybe ScoreSpace x Alakajam! doesn't make it clear enough, but turns out you can "Tag/Submit" your game in Itch.io as a game for ScoreSpace x Alakajam!.
Visit this page and once you have your game published click "Submit your project" That way the entries for ScoreSpace x Alakajam! are all grouped in one category.
usually I run ranked, so I was surprised to have a full day extra for some polish. :D
So hopefully I did everything right. I posted my game on itch.io and then linked that as a submission from Alakajam website.
Hope that's the wat to do it.
Please once you are done with your games consider playing it. Feedback welcome.
https://alakajam.com/scorespace-alakajam/931/hundredpipers/
The only thing still missing is the theme :/
I didn't have much time, but I managed to get this done in < 8 hours. I just have to do the audio now.
I'm pretty proud of the game design for once. I finally made "not a platformer" (while still making a platformer).
I needed simple box collision today, happy with the result and definitely reusable for the future :)
tons of bugfixes and code adjustments today, only spent a short time on visuals. But with the things I've implemented I can definitely start adding more interesting stuff. It's always a bit of a challenge to have object-oriented code in PICO, but it's helping a lot to know I can spawn enemies, bullets and boundaries over the same system and as often as the engine allows me to.
Very literal connections going on here. I think this may be my most on-theme entry so far.