Posts

Enemy and Character 0

EGN • 7 years ago on 1st Alakajam! 

Level 0

EGN • 7 years ago on 1st Alakajam! 


Level

Yay, Alchemy! 0

so far so good 0

chaos • 7 years ago on 1st Alakajam! 

i added simple research system and now trying to add it into book

here is what i got

https://youtu.be/YCRpQmiSuEw

Team Maaf pic and happiness 2

Lokior • 7 years ago on 1st Alakajam! 

DA here, woke 3 hours ago, breakfast done and back to creating assets.
Team is bright with happiness and we're killing the Level Design. We're going for a full Doom/Wolfenstein environment potion shop kinda thing.

No screen shot of the actual thing yet, it will come soon enough

Here's a pic tho!

Alchemic Simulator 0

KorbohneD • 7 years ago on 1st Alakajam! 

Basic Engine works.
Art is coming along too.
Next up are improvements and Animation.
Urhg.

Player Animations more or less done 6

rnlf • 7 years ago on 1st Alakajam! 

Making good progress. Physics are basically done, except for some bugs, I have a weird music tune and here is my newest addition: actual player animations!

10 hours of writing (and reseach) 0

HuvaaKoodia • 7 years ago on 1st Alakajam! 

14 pages of prose and design. Ended up reading quite a few articles and documents to get a feel for the topic. The philosophical alchemy books were not much help taken what I'm trying to achieve.

That should do for post production. Now it is time to start programming.

Some progress 0

chaos • 7 years ago on 1st Alakajam! 

i still missing a lot of stuff, i'm trying to make research system, also i'm adding element's and stuff

btw i still don't know how to post image, maybe i will make a video about game later

Codename: "Space Robot Alchemy" 2

Wan • 7 years ago on 1st Alakajam! entry  Philosopher's Strike

We made a late start due to a busy Friday evening for all three of us, but @ihnaut, @thrainsa and I are finally on track to make our game. We'll go with a good old shoot'em up, where the hero holds the famous Philosopher's Stone, granting him the power to explode into gold pieces all enemies that get in his way.

I'll try and make the models with MagicaVoxel, and of course set the mood with good old chiptunes.

Current state: Mockup done (pictured), Gameplay roughly in place (though we're still not decided what kind of powers will be used by transmutating elements, it will depend on the time we have), Code initialized. LET'S GO