Congratulations for the 1st Alakajam, and special thanks to the people whom made sure it goes as planned.
With the end of this event, the rating phase will start in few moments, so you are invited to play and rate other people's game, make sure to provide feedback in a clear way so that the person,team behind that game gets a clear idea on what they should keep on doing and what they may improve in their future jam entry or project.
Have fun, and prepare yourselves for the 2nd Alakajam!
Hello, we are Suprabot, a team composed by 3 guys from Spain. This year we have been participating in the last Ludum Dare events, so we are very happy to not to have to wait the next one and having something like Alakajam! for us to keep improving our games.
For this time with "Alchemy" as a theme, we thought about making an adventure with a different perspective in the field of the narrative, leaving in the hands of the players to guess what they have to do to help the strange inhabitants of the land.
We would love you to play our game and enjoy it.
Will you be able to help all the characters within the time limit?
Thank you!
I thought I would never be able to write this post, but I actually finished something! A Strange Package, an HTML5 kinetic novel, is my submission for this edition of the Alakajam!
It was a great experience and I wanted to thank Wan and everyone else for this great experience. Hoping it is just the first of a long streak!
Now on to play some games. Since there aren't many submission, I will try and play every single one of them. Let's see how it goes.
Hi there,
At first I want to shout out a big thank you to the organizers for setting up this site. It feels great and I hope it will be a great place for guture jams!
Due to personal time constraints, we worked on the game throughout saturday. We started at around 12:00 and finished at 22:00, when I had to go for the next gamejam, the one hour game jam. So we worked roughly 10 hours on the game, which is quite short.
Normally we do 2d programmer's art or pixelart games (if you are interested, check out our website. This time, we tried a 3d game using unity. It worked out quite nicely and we are pretty happy with the result. The big drawback is, that there is not that much gameplay, which is mostly to our time constraints. Nevertheless, working in 3d was a completely different kind of monster, which was really enjoyable. @Thunraz created all the models, while I worked in the engine and got the gameplay, LevelDesign and sounds (thx to freesounds.org) up and running. That worked out quite well as merging scenes in unity seems not feasible at all.
You can play Alchemy Guy on windows or webGL. => click to play and rate
Well, I am now trembling from head to toes, 4 hours sleep against 40 hours up and much much too much cafeine.
I will not make it to the ranked deadline with a finished game.
All the mechanics are here, mechanics of which I am very happy about, but sadly there is as of now only three levels and not enough time.
I will finish the game properly before the unranked deadline.
This was a first try at a game competition, and also, at making an actual complete game, and I'll say I'm very happy so far no matter what.
Good luck to everyone finishing their projects or keeping up the good work for the unranked.
I'll see you with something in about twenty-four hours !
Cheers
Here are a few teasers :
Glad I gave myself the 3 days instead of the two as it gives me plenty of time to finish adding the gameplay for my game, but here's a small update video of my progress. Good luck to everyone who entered the 2 day competition!
https://www.youtube.com/watch?v=BMkbszjaaB8
I know I said in my intro post that I was going to go with Love2D and Pyxel edit, but when I started drawing my scenes I felt 3D would work better and I haven't given Unity a fair chance since I installed it.
Meshes created with Wings3D, Artwork done in Paint.net (Some borrowed and being replaced)
Music by my wonderful sister but it's still a W.I.P and I expect it to change drastically by tomorrow.
I probably should've slept more.
I'm tired as heckin-heckiddy-heck now. :-|
Anyway
Hope y'all got enough sleep.
To everyone who's done, good luck with the Jam.
To Everyone who's still working, you can do it!
Alright, that's enough random crap from me.
I usually try to keep my weekends clear for game jams, but alas, sometimes life does get in the way. That left me with Saturday afternoon/evening and Sunday until mid-afternoon to build something:
The original idea was about mixing alloys, and I had chosen the punny name Alloy Vera for that reason. But as I ended up with all sorts of random liquids, whose names mostly end in -ium, I changed the name to the more appropriate, but probably less catchy Mixium instead.
Mixium is a puzzle game in which you mix liquids to achieve a particular ratio. The trouble is: your beakers don't have any scale on them, so you can only fill them to the brim or empty them into a larger beaker.
There are seven levels, and I found it difficult to create more: the more beakers you add, the easier the game tends to get, because there are n² potentially useful combinations in there. I have no idea whether the levels are too easy or too difficult. The last one gave me some pause, at least, but I promise that it's soluble—pardon, solvable.
So me and my brother were completely new to unity, game making and completely new to jams. But we decided to have a whack at it anyways. We were excited to try and rise to the challenge. On the first day we were pretty pumped, we sorted out our concept and after I did research he started getting to grips with making the basics in unity. I then created some character concepts and settled on a final art style and design for the main character and had sorted his animations by the end of the day. Saturday was fraught with issues, we still didn't have something playable and our crafting system plans were just terrible, I rehashed them and began sorting out all the assets we needed to make our game look good. My brother diligently coding away, he even coded a beautiful bezier curve into the game for our concoctions to fly along. Today we started having something that ran but wasn't a game in any sense. We worked on our elaborate design. My brother turned to me and said "I don't think we're going to submit," at about 4 o clock today. It was a disappointing feeling to know he was almost certainly right. Despite that we had a short break to bring our morale up and then decided to hammer back into the fray and try and complete SOMETHING. Alas our efforts have been for naught. Our elaborate designs, perhaps too ambitious, but also our initial lack of understanding reducing the total time we were fully productive have caught up with us. I leave you with a small video of our hero, the Alchemist, throwing a Pulveris Concoction to hint at what could have been.
Despite this drama, we intend to finish the game and share it with the world. Unfortunately as tomorrow is monday and the whole day will be taken up with work we cannot even hope to finish the game for the jam.
https://goo.gl/kDWCyY (copy and pasting the link works best)
As I know how much package can screw you over, I am starting to package right now, to see how it performs. There is still a few things I need to finish but they can wait as they are simple modifications to code I have already written.
Amongst the modifications left, I have the Title Screen and a modification to the inventory to do and I'm done. The rest of the time will be used on polishing what already exists, with frequent backups in case.
Good luck to everyone to finish and I'll see you all across the finish line. We all deserve it.